I agree with op on this one if you have more then one job its hard to get them all artifact gear with a 450 eso tome cap a week.
I agree with op on this one if you have more then one job its hard to get them all artifact gear with a 450 eso tome cap a week.
I can see upping the cap but I wouldn't expect it til at least 3.1.
I'm on a phone so I can't go back to quote my post. From a developmental standpoint, they'd have to turn everything on its head to implement 13 different currencies, 13 different sets of acessories, and everything else that goes along with it. Then you have the other pletora of problems with muh inventory!.
Another option is to just level an alt if you wanted to evenly gear up all your jobs with raid tier gear.
On a phone as well, and throughout my reading I keep thinking "won't someone think of the accessories?!"I'm on a phone so I can't go back to quote my post. From a developmental standpoint, they'd have to turn everything on its head to implement 13 different currencies, 13 different sets of acessories, and everything else that goes along with it. Then you have the other pletora of problems with muh inventory!.


I'm kind of shocked that the idea of unreachable content bothering people seems "ridiculous." This is the basis of modern MMO design - it's why WoW was so much more popular than its predecessors. It's why Alexander normal exists - because people were upset that they couldn't see the Coil story without a skilled static. This is why caps were created in the first place. This is why there is rested exp (and why 1.0 had the fatigue system). All of it is to keep people who can't play 24/7 within reach of those who can.
I really think this is coming from a strong desire for people to avoid feeling bored. I mean I hop games when I get stuff done on ffxiv (like league or single player games) or I forego playing games altogether.
PSA: it's OK to be bored. Give your brain a break from play and relax... This isn't a job.
It won't just be acessories either unless they make Everything From that point on job exclusive. Soldiery, poetic and law gear were shared between casters, healers, tank and ranged.
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We can see that from the way you mash your head at the keyboard looking for "perfection".
Use "search" and "common sense" next time. Your version of this request is not special when put against their equals. If anything, the argumentation is pretty tainted.
How did they survive? With smaller player bases, fewer updates, and noticeably less content.My question is.. how the hell did MMOs survive before Blizzard (or whoever they 'borrowed' the idea of token exchanges for gear and caps on them) first implemented the 'feature'? Surely there were only as handful of loyal subscribers to keep the games limping along.
Because we never used to have this shit.. and *GASP* we still had MMOs to play.
Though there were (and still are) some people who love endless RNG (which was what you got before currency/token systems like this existed), and will happily grind away doing the same event over and over for a chance at maybe perhaps seeing something they can use, most people either don't enjoy that from the start or tire of it fairly quickly.
How well do you think 2.x would have done if there were no tomes and all the dungeon and Coil instances only had a random chance to actually drop equipment?
Even FFXI added currencies that you could collect over time (limited by some sort of time gating) as early as ToAU, with Assault Points (and ID tags being the time gate), so that you had events you could do that would guarantee you gear if you put the time in.FFXI, which is a game people love to compare to this one, is a perfect example of a game that utilized all three at varying points of its lifespan.
Of course this is me speaking as someone who quit in the middle of Wings of the Goddess so things may have changed , but I'm guessing that if it did it didn't change much.
If you feel like there's absolutely nothing to do in the game except capping tomes, then sure.
But if there's nothing else in the game that interests you, it's possible this simply isn't the game for you.
Last edited by Ibi; 08-13-2015 at 01:29 AM.
You have 3 sets of gear you can collect all at the same time. Law, Alex, and eso. All 3 sets are more than adequate for all content, minus alex savage. So there you go, you can gear up 3 at the same time.
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