the cap have only one function, keep people occuped while waiting for the next add of content.
i dunno for you, but i still remember a time where we had no content and while still playing game.... mostly for the encounter. but today the mmorpg is mostly a raiding game, if they don't have high level content, understand here raid, people are not interested. that why too we don't see new main activity get out. because now mmorpg = raid... it's sad when you think the genre was not this at the start. it's almost a devolution of what it was means. the goal of a mmorpg was encounter people while having fun, but look at the game and the community?
toxic like hell and have little fun into it. why this? because they need to release high level raid. but the trouble is... not everybody do raid, i was quite a big raider before... but since i have join FF14 i don't feel like doing it. why? because i found it bland and not that good actually. before insult me, it's my opinion, i know that some people enjoy this sort of content. but do it have offer new challenge soo far? not really actually most of the mechanic seen in the raid we had soo far (maybe exept cerberus) was already used by other game before. why that? because raiding is something that didn't really evolve with all this time. tank swaping, dps check, meteor mechanic and such are not new, if you have done raiding for very long, you don't find this extremely appealing.
that why a lot of big raider was poiting ff14 as boring... mostly because the game is good, but don't try to create something outside a story and a universe. they don't risk, everything they have done soo far are choice with the less risk involved. now is the question is, do they plan to take risk someday and offer us true new experience? offer us a new evolution of the genre? or simply try something new?
but i digress, the gating is only there for keep people not doing raid occuped... do it work? less and less, they really need to think at a way to keep player... having fun! by the way the only way they can make the cap more interesting is make it cumulative, if you miss one week, your cap will be the cap of 2 week, means 900, if you miss 2 week, you will have 1350...... like this if a player can't reach it, because he can't play it.... he don't feel left out.


Reply With Quote






