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  1. #1
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by HReincarnate View Post
    Trust me, if mechanics were the real difficulty of savage I'd be on A3S competing for server first by now.
    Of course you would. Just like all the other woefully unrecognized raiding gods too pure too skilled for this world.
    (17)

  2. #2
    Player
    HReincarnate's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    136
    Character
    Pierce Avertinu
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Intaki View Post
    Of course you would. Just like all the other woefully unrecognized raiding gods too pure too skilled for this world.
    Please read my responses in page 6. It might help if you read the entirety of a thread instead of just jumping at the one response you could make a smartass comment at :P
    (2)

  3. #3
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by RhazeCain View Post
    And a4s is beginning to sound like a repeat of that - not so much the 1 problem mechanic, but just sheer difficulty.
    SE are stuck between a rock and a hard place here. If the difficulty was lower, it was always beaten, there'd be multiple threads about how Alex Savage was too easy.

    Quote Originally Posted by HReincarnate View Post
    the reason I call it artificial is because it doesn't have to do with the number of mechanics or their execution but just the raw numbers. You could nerf the mechanics to hell and back but most would struggle still to beat the fight because it's all about the dps.
    Quote Originally Posted by HReincarnate View Post
    Instead it's the tight dps checks that lock groups out & leave them either beating their heads at a boss with no result, or waiting for gear, despite their ability to execute mechanics and the fact that they cleared Coil without too much trouble.
    How is Alex Savage any different from Final Coil in the first few weeks it was out in this regard?

    T11 has effectively 100% uptime outside of the add phase, but groups were still hitting the enrage. T12 is made practically an order of magnitude easier any time you can push the phase change in a way that gives your one fewer Bennu to deal with. Even the best groups in the world needed (or at least made excellent use of) penta-melded crafted gear to beat the enrage.

    Quote Originally Posted by MisterLucie View Post
    I don't agree with this. WoW has used the normal before hard system for a very long time and their hard mode encounters never suffered from it.
    It's not quite the same.

    There's only a single week delay and the raids are much larger than FFXIV's. Also, the difficulty that the lower end of the raiding population will clear on (Raid Finder) is not just delayed, but also stagged.

    WoW's current raid went into the game on the same day Heavensward released and you still can't fight all the bosses on that difficulty.
    (1)

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