I don't agree with this. WoW has used the normal before hard system for a very long time and their hard mode encounters never suffered from it. It's purely a flaw in A1's fight design.They should have released Alexander story and Savage at the same time, because a lot of the boredom is coming from the fact that most of the mechanics were figured out weeks before and the fights themselves have been farmed to death. Making story mode be a stepping stone in progression was a mistake.
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