yh im not hyped too much on the design of alex. But I think the fights themselves are what matters and they are great. I don not like a2 savage, I think it's boring endless trash raid wtf were they thinking but oh well a3 rekts us all, seems like best fight ever. he is the gatekeeper rip everyone.
Also I don't like th music in a1-3 but I LOVE the a4 music so I guess that's k.
I sort miss the allagan themes....but oh well, far superior mechanics and difficulty make up for it.
Probably we have those lore filth ppl who cried that coil locked away beauty and story from most players, so therefore, alexander looks meh aesthetically and is void of any storyline whatsoever so one would assume no more qq, but oh well.
tbh I'm kinda annoyed that people actually complain about alex hm, se didn't ven have to make it and could have just made savage, but no ppl gonna cry anyways.
Last edited by Sessurea; 08-13-2015 at 06:29 AM.
I'm not a fan of the story, nor the characters. But hopefully we're really just in the 1st part of the Alexander plot, it might turn into a tragedy by the end of it all. But for now I can't quite view Alexander as a threat as it should be ... nor those illuminati as a semi-comic relief.
Agreeing with you, I have no desire to do alexander, everything about it looks dull and boring.
Please read my responses in page 6. It might help if you read the entirety of a thread instead of just jumping at the one response you could make a smartass comment at :P
I agree that Alex story mode is easy, but it should be easy. It is here because people who can't raid wanted to experience the raid's story so it is fine.
IMO they shouldn't even put echo in savage later because of SM.
I don't agree with you on the artifical difficulty at all. From my experience my static was able to pass the DPS check on day 1 but we were failing on stuff like buff management for tank busters and mostly adds management. For A2 I don't agree too, I love the fight. As a BRD I have to think a lot when I can put a few AoEs between DoT refreshing and bursting some primary targets. It doesn't have any shiny new mechanics but it is definitely harder for me than A1.
My opinion will still be the same, artifical difficulty is always used by people who fail to master their rotation (not saying I have mastered it) or their class completely, sorry if you take it as an insult.
EDIT: Personaly I never was fan of stuff like "It is not difficult I haven't cleared it because of <random something>."
Momentally doing good damage in raid is part of each DPS and Tank class (and in some parts even Healers), it is not artifical difficulty, DPS checks are normal mechanics, you can't deny them only because you fail to pass them.
Last edited by StrejdaTom; 08-13-2015 at 06:46 AM.
i finished all coils before and this raid tier is complete garbage imo im sorry. im already quite burnt out from farming the normal versions and am cosidering not even finishing the savage mode (curently on as3). again only tiny turns. something like fractal continuum looks 10 times more impressive design wise. again only 4 bosses, probably should say 3 because as2 is just a shody excuse of a turn. as3 i should say as well since its a recycled model.
the story is a joke sidequest.
not only have they cheapened the experience for raiders like someone said but there is also no cool rewards except for the weapon and maybe something else in as4 altho i doubt it.
with all this said i do wonder what the japanese side of the community thinks since they seem to be the only ones the developers will listen to.
-Double prey does more than negligible damage.EDIT: Adventica, while this is true for A2S, A3S and A4S, A1S's difficulty IS, actually artificial. It has next to no new mechanics- I can only think of one- and the difficulty comes pretty much 100% from the lack of gear people have from the fight. So, you're wrong. "See ya".
-Resin bombs drop slowing poison.
-4 lasers spawn instead of 2, and care has to be given to not lead the adds into poison.
-The bosses have a new tank buster move, that at low gear levels has to be properly mitigated.
-The damage up from them being two close is permanent.
-During their jump, the patterns are changed and they will fire resin bombs before landing.
More than a single change.
(Cleared A1S, A2S, just started on A3S)
Last edited by CosmicKirby; 08-13-2015 at 06:49 AM. Reason: typo fix
How similar were the hard fights to normals? A1S and A2S are nearly identical to the story mode fights and are complete excitement killers. A3, at least, has some differences and from what little I've heard of A4 it sounds like T13 levels of pain. Granted, SCoB wasn't much better but with the exception of T9, it had enough differences to be fun for a short while. I wasn't expecting anything revolutionary but at least give us something different instead of rehashing the fights with bigger numbers. Some of the EX primal fights did a better job than A1/2S.
SE are stuck between a rock and a hard place here. If the difficulty was lower, it was always beaten, there'd be multiple threads about how Alex Savage was too easy.
How is Alex Savage any different from Final Coil in the first few weeks it was out in this regard?
T11 has effectively 100% uptime outside of the add phase, but groups were still hitting the enrage. T12 is made practically an order of magnitude easier any time you can push the phase change in a way that gives your one fewer Bennu to deal with. Even the best groups in the world needed (or at least made excellent use of) penta-melded crafted gear to beat the enrage.
It's not quite the same.
There's only a single week delay and the raids are much larger than FFXIV's. Also, the difficulty that the lower end of the raiding population will clear on (Raid Finder) is not just delayed, but also stagged.
WoW's current raid went into the game on the same day Heavensward released and you still can't fight all the bosses on that difficulty.
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