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  1. #51
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by HReincarnate View Post
    Trust me, if mechanics were the real difficulty of savage I'd be on A3S competing for server first by now.
    Of course you would. Just like all the other woefully unrecognized raiding gods too pure too skilled for this world.
    (17)

  2. #52
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    yh im not hyped too much on the design of alex. But I think the fights themselves are what matters and they are great. I don not like a2 savage, I think it's boring endless trash raid wtf were they thinking but oh well a3 rekts us all, seems like best fight ever. he is the gatekeeper rip everyone.

    Also I don't like th music in a1-3 but I LOVE the a4 music so I guess that's k.


    I sort miss the allagan themes....but oh well, far superior mechanics and difficulty make up for it.


    Probably we have those lore filth ppl who cried that coil locked away beauty and story from most players, so therefore, alexander looks meh aesthetically and is void of any storyline whatsoever so one would assume no more qq, but oh well.


    tbh I'm kinda annoyed that people actually complain about alex hm, se didn't ven have to make it and could have just made savage, but no ppl gonna cry anyways.
    (0)
    Last edited by Sessurea; 08-13-2015 at 06:29 AM.

  3. #53
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'm not a fan of the story, nor the characters. But hopefully we're really just in the 1st part of the Alexander plot, it might turn into a tragedy by the end of it all. But for now I can't quite view Alexander as a threat as it should be ... nor those illuminati as a semi-comic relief.
    (1)

  4. #54
    Player
    Vertanius's Avatar
    Join Date
    Jun 2012
    Posts
    17
    Character
    Vertanius Vhiki
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Agreeing with you, I have no desire to do alexander, everything about it looks dull and boring.
    (0)

  5. #55
    Player
    HReincarnate's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    136
    Character
    Pierce Avertinu
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Intaki View Post
    Of course you would. Just like all the other woefully unrecognized raiding gods too pure too skilled for this world.
    Please read my responses in page 6. It might help if you read the entirety of a thread instead of just jumping at the one response you could make a smartass comment at :P
    (2)

  6. #56
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    I agree that Alex story mode is easy, but it should be easy. It is here because people who can't raid wanted to experience the raid's story so it is fine.
    IMO they shouldn't even put echo in savage later because of SM.

    I don't agree with you on the artifical difficulty at all. From my experience my static was able to pass the DPS check on day 1 but we were failing on stuff like buff management for tank busters and mostly adds management. For A2 I don't agree too, I love the fight. As a BRD I have to think a lot when I can put a few AoEs between DoT refreshing and bursting some primary targets. It doesn't have any shiny new mechanics but it is definitely harder for me than A1.
    My opinion will still be the same, artifical difficulty is always used by people who fail to master their rotation (not saying I have mastered it) or their class completely, sorry if you take it as an insult.

    EDIT: Personaly I never was fan of stuff like "It is not difficult I haven't cleared it because of <random something>."
    Momentally doing good damage in raid is part of each DPS and Tank class (and in some parts even Healers), it is not artifical difficulty, DPS checks are normal mechanics, you can't deny them only because you fail to pass them.
    (2)
    Last edited by StrejdaTom; 08-13-2015 at 06:46 AM.

  7. #57
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    i finished all coils before and this raid tier is complete garbage imo im sorry. im already quite burnt out from farming the normal versions and am cosidering not even finishing the savage mode (curently on as3). again only tiny turns. something like fractal continuum looks 10 times more impressive design wise. again only 4 bosses, probably should say 3 because as2 is just a shody excuse of a turn. as3 i should say as well since its a recycled model.
    the story is a joke sidequest.
    not only have they cheapened the experience for raiders like someone said but there is also no cool rewards except for the weapon and maybe something else in as4 altho i doubt it.

    with all this said i do wonder what the japanese side of the community thinks since they seem to be the only ones the developers will listen to.
    (1)

  8. #58
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by 4gotmypassword View Post
    EDIT: Adventica, while this is true for A2S, A3S and A4S, A1S's difficulty IS, actually artificial. It has next to no new mechanics- I can only think of one- and the difficulty comes pretty much 100% from the lack of gear people have from the fight. So, you're wrong. "See ya".
    -Double prey does more than negligible damage.
    -Resin bombs drop slowing poison.
    -4 lasers spawn instead of 2, and care has to be given to not lead the adds into poison.
    -The bosses have a new tank buster move, that at low gear levels has to be properly mitigated.
    -The damage up from them being two close is permanent.
    -During their jump, the patterns are changed and they will fire resin bombs before landing.

    More than a single change.

    (Cleared A1S, A2S, just started on A3S)
    (6)
    Last edited by CosmicKirby; 08-13-2015 at 06:49 AM. Reason: typo fix

  9. #59
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by MisterLucie View Post
    I don't agree with this. WoW has used the normal before hard system for a very long time and their hard mode encounters never suffered from it. It's purely a flaw in A1's fight design.
    How similar were the hard fights to normals? A1S and A2S are nearly identical to the story mode fights and are complete excitement killers. A3, at least, has some differences and from what little I've heard of A4 it sounds like T13 levels of pain. Granted, SCoB wasn't much better but with the exception of T9, it had enough differences to be fun for a short while. I wasn't expecting anything revolutionary but at least give us something different instead of rehashing the fights with bigger numbers. Some of the EX primal fights did a better job than A1/2S.
    (0)

  10. #60
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by RhazeCain View Post
    And a4s is beginning to sound like a repeat of that - not so much the 1 problem mechanic, but just sheer difficulty.
    SE are stuck between a rock and a hard place here. If the difficulty was lower, it was always beaten, there'd be multiple threads about how Alex Savage was too easy.

    Quote Originally Posted by HReincarnate View Post
    the reason I call it artificial is because it doesn't have to do with the number of mechanics or their execution but just the raw numbers. You could nerf the mechanics to hell and back but most would struggle still to beat the fight because it's all about the dps.
    Quote Originally Posted by HReincarnate View Post
    Instead it's the tight dps checks that lock groups out & leave them either beating their heads at a boss with no result, or waiting for gear, despite their ability to execute mechanics and the fact that they cleared Coil without too much trouble.
    How is Alex Savage any different from Final Coil in the first few weeks it was out in this regard?

    T11 has effectively 100% uptime outside of the add phase, but groups were still hitting the enrage. T12 is made practically an order of magnitude easier any time you can push the phase change in a way that gives your one fewer Bennu to deal with. Even the best groups in the world needed (or at least made excellent use of) penta-melded crafted gear to beat the enrage.

    Quote Originally Posted by MisterLucie View Post
    I don't agree with this. WoW has used the normal before hard system for a very long time and their hard mode encounters never suffered from it.
    It's not quite the same.

    There's only a single week delay and the raids are much larger than FFXIV's. Also, the difficulty that the lower end of the raiding population will clear on (Raid Finder) is not just delayed, but also stagged.

    WoW's current raid went into the game on the same day Heavensward released and you still can't fight all the bosses on that difficulty.
    (1)

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