

What does this mean? Can you expand on "artificial difficulty?"
Time to spoonfeed:
From Pierce: the reason I call it artificial is because it doesn't have to do with the number of mechanics or their execution but just the raw numbers. You could nerf the mechanics to hell and back but most would struggle still to beat the fight because it's all about the dps.
From me: A1S's difficulty IS, actually artificial. It has next to no new mechanics- I can only think of one- and the difficulty comes pretty much 100% from the lack of gear people have from the fight.
But I've done A1S and A2S on the first week of release and I would agree that A1S' difficulty is artificial.
Ad Hominem, anyone?
Last edited by 4gotmypassword; 08-13-2015 at 05:25 AM.


If gear was an issue then people wouldn't even have beaten it yet, yet lots of people have.Time to spoonfeed:
From Pierce: the reason I call it artificial is because it doesn't have to do with the number of mechanics or their execution but just the raw numbers. You could nerf the mechanics to hell and back but most would struggle still to beat the fight because it's all about the dps.
From me: A1S's difficulty IS, actually artificial. It has next to no new mechanics- I can only think of one- and the difficulty comes pretty much 100% from the lack of gear people have from the fight.
But I've done A1S and A2S on the first week of release and I would agree that A1S' difficulty is artificial.
Strawman, anyone?
I fail to see how difficulty is 'artificial' unless the fight has a lot of mechanics, though. A1 is a great first fight for the raid imo. It tests you to see if you're good enough to be there in the first place, and surprise, most people aren't.
You're wrong. The first savage floor is not built around people with perfect play. Thus it is built for people that can do ~90% of what their job can, with the right gear. If you can play your class with 100% of its capability, you can do it with less gear than it was built for, hence it was beaten early. The third floor is where the really serious mechanics start.If gear was an issue then people wouldn't even have beaten it yet, yet lots of people have.
I fail to see how difficulty is 'artificial' unless the fight has a lot of mechanics, though. A1 is a great first fight for the raid imo. It tests you to see if you're good enough to be there in the first place, and surprise, most people aren't.
A1S has mechanics, but the difference betwen A1 and A1S mechanics wise is extremely limited. This is less true for A2S, and not true at all for A3S and A4S.
I agree with what you said about A1S though at the end, Faust checks your DPS is good enough, Oppressor checks to see if you can do that same DPS under light mechanics.
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