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  1. #1
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by HReincarnate View Post
    Savage mode: (full disclosure: only have first hand experience in A1S and second hand knowledge of A2S & A3S) A1S is similar to A1 with very little difference in mechanics - the difficulty is artificial and made of only tight dps & healing checks.
    What does this mean? Can you expand on "artificial difficulty?"
    (3)

  2. #2
    Player
    4gotmypassword's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vicky Vixen
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Almalexia View Post
    What does this mean? Can you expand on "artificial difficulty?"
    Time to spoonfeed:
    From Pierce: the reason I call it artificial is because it doesn't have to do with the number of mechanics or their execution but just the raw numbers. You could nerf the mechanics to hell and back but most would struggle still to beat the fight because it's all about the dps.
    From me: A1S's difficulty IS, actually artificial. It has next to no new mechanics- I can only think of one- and the difficulty comes pretty much 100% from the lack of gear people have from the fight.

    Quote Originally Posted by Destomius View Post
    ITT people who aren't good enough to perform savage mechanics so they just play it off by calling it "artificial difficulty".

    Dunning-Kreuger effect anyone?
    But I've done A1S and A2S on the first week of release and I would agree that A1S' difficulty is artificial.
    Ad Hominem, anyone?
    (1)
    Last edited by 4gotmypassword; 08-13-2015 at 05:25 AM.

  3. #3
    Player
    FoxyAreku's Avatar
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    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by 4gotmypassword View Post
    Time to spoonfeed:
    From Pierce: the reason I call it artificial is because it doesn't have to do with the number of mechanics or their execution but just the raw numbers. You could nerf the mechanics to hell and back but most would struggle still to beat the fight because it's all about the dps.
    From me: A1S's difficulty IS, actually artificial. It has next to no new mechanics- I can only think of one- and the difficulty comes pretty much 100% from the lack of gear people have from the fight.



    But I've done A1S and A2S on the first week of release and I would agree that A1S' difficulty is artificial.
    Strawman, anyone?
    If gear was an issue then people wouldn't even have beaten it yet, yet lots of people have.

    I fail to see how difficulty is 'artificial' unless the fight has a lot of mechanics, though. A1 is a great first fight for the raid imo. It tests you to see if you're good enough to be there in the first place, and surprise, most people aren't.
    (7)

  4. #4
    Player
    4gotmypassword's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vicky Vixen
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by FoxyAreku View Post
    If gear was an issue then people wouldn't even have beaten it yet, yet lots of people have.

    I fail to see how difficulty is 'artificial' unless the fight has a lot of mechanics, though. A1 is a great first fight for the raid imo. It tests you to see if you're good enough to be there in the first place, and surprise, most people aren't.
    You're wrong. The first savage floor is not built around people with perfect play. Thus it is built for people that can do ~90% of what their job can, with the right gear. If you can play your class with 100% of its capability, you can do it with less gear than it was built for, hence it was beaten early. The third floor is where the really serious mechanics start.

    A1S has mechanics, but the difference betwen A1 and A1S mechanics wise is extremely limited. This is less true for A2S, and not true at all for A3S and A4S.

    I agree with what you said about A1S though at the end, Faust checks your DPS is good enough, Oppressor checks to see if you can do that same DPS under light mechanics.
    (4)

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