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  1. #1
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sleigh View Post
    The ones where you're saying the game is harder in 3.0, well, it is, but it's the best direction to go. Level 50 classes, you could pick the dummy rotations up then play at 90-100% of their power in real fights going in for the first time. Now there are so many options per the fight and higher skill ceilings, that people who try can really shine above people who don't. It's a great direction to go IMO, fantastic.
    And meanwhile everyone is complaining about the trainwreck parties and the 'bad' dps, so the small % of super elite players with the twitch skills and perfect memory can be acknowledged as superior? I agree with Linadae, that's bad design. The average player (who's actually trying) should be able to hit 85% without hours of research and practice and memorization just to play a game. The players who have that extra skill or effort, still show, but no one has a miserable time of it.

    Aside from party perspective, it's also a matter of not always wanting to be 'challenged' every minute of game play. Put the challenge in the content, not the class, then the player gets to decide when and how much they want to be challenged, not have it forced down their throat permanently.
    (16)

  2. #2
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by seraseth View Post
    The average player (who's actually trying) should be able to hit 85% without hours of research and practice and memorization just to play a game. The players who have that extra skill or effort, still show, but no one has a miserable time of it.
    You really don't need that much "research" to play your job well. If you can't play your job at at least 80% of the crunch-heavy munchkin players after playing with your toolbox after a couple weeks, I don't think it's the game that's the problem.
    (13)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  3. #3
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by fm_fenrir View Post
    You really don't need that much "research" to play your job well. If you can't play your job at at least 80% of the crunch-heavy munchkin players after playing with your toolbox after a couple weeks, I don't think it's the game that's the problem.
    Except playing at 80% capacity isn't going to down any bosses. Now if they dropped the complexity of the classes down to 80% of their current state, that would actually make a difference.
    (4)

  4. #4
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Fendred View Post
    Except playing at 80% capacity isn't going to down any bosses. Now if they dropped the complexity of the classes down to 80% of their current state, that would actually make a difference.
    80% of their current state wouldnt even be anything.

    Every class would be put up dots, then 111111111111 111111111111 11111111111 except the melees which would be the same but with 123 123 123 123 123. That doesnt sound fun at all.
    (1)

  5. #5
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by seraseth View Post
    Snip
    You're making it sound a lot more complicated than it really is.
    SE are just bad at preparing their players for challenging content, dungeons are easy. Classes were stupidly simple. Hard mode trials might aswell not even be a thing. As soon as these players face anything slightly challenging they don't know what to do and instantly go cry about it because there is no middle between easy and hard.
    No class in heavensward is hard to play and you don't need to be a super elite players with twitch skills and perfect memory to pull good damage/heal

    The last thing i want is classes to play like arm warrior in world of warcraft because their playerbase don't know how to multitask during raid
    (4)
    Last edited by hallena; 08-10-2015 at 08:10 AM.

  6. #6
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Linadae View Post
    You make the bosses harder, not the classes. Making the classes harder is just bad design in my book. Bad enough we have to fight the boss and our own latency, now we're being forced to fight with the class design too? I'm sorry but that's not hard, that's frustrating.
    Quote Originally Posted by seraseth View Post
    And meanwhile everyone is complaining about the trainwreck parties and the 'bad' dps, so the small % of super elite players with the twitch skills and perfect memory can be acknowledged as superior? I agree with Linadae, that's bad design. The average player (who's actually trying) should be able to hit 85% without hours of research and practice and memorization just to play a game. The players who have that extra skill or effort, still show, but no one has a miserable time of it.

    Aside from party perspective, it's also a matter of not always wanting to be 'challenged' every minute of game play. Put the challenge in the content, not the class, then the player gets to decide when and how much they want to be challenged, not have it forced down their throat permanently.
    The problem for me is; unless it's cutting edge progression, I'm now super bored, because my class is boring. This is essentially what it was like in WoW. Bosses were great, but class design was meh. So if I wasn't doing prog, I could mindlessly do my simple rotation and just literally talk useless words over TS to entertain myself until it was time for the good stuff. So it's the inverse of your problem really. I deserve to be having fun too no?

    It seems to be a choice about which direction Square wants to take the game. Cater to the more 'dedicated(?)' player-base or the more 'casual' one. Neither good nor bad design, merely a targeting of demographic as the solution to both our problems are mutually exclusive.

    Additionally, 'average' players already do about the number you quoted (85%?). Hell if a DRG really wanted, they could do the 2.0 rotation to about a 70-80% effectiveness of a 3.0 DRG. So you still have that option to 'relax' without simplifying the class and gating the fun behind static runs.

    Just my 2cents.
    (3)
    Last edited by RapBreon; 08-10-2015 at 04:49 PM.

  7. #7
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by RapBreon View Post
    Additionally, 'average' players already do about the number you quoted (85%?). Hell if a DRG really wanted they could do the 2.0 rotation to about a 70-80% effectiveness of a 3.0 DRG.
    In fairness, if you're too zealous with your Geirskogul usage, you're kind of stuck with 2.0 DRG for a good bit of each fight.
    (0)

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