This pretty much.. I could level any job to 60 right now and do probably 95% of optimal DPS on a dummy... but i gurantee you I wont get anywhere near that in an actual fight without knowing the nuances of the rotation or the class specific tips, etc.
I disagree a lot with the OP's notion that melee requiring positionals is a bad thing, it is part of what has attracted me to melee DPS in this game, it adds some complexity to rotations and some challenge on certain fights to max DPS. Without positionals all rotations would be mindnumbingly boring, in my opinion.



The thing is that for those of us who've played MMOs for a while, positionals are something that rogue classes get. It's sort of their thing since they rely on backstabs and the like. It could have been used as a mechanic to define a job's identity but instead they gave it to everyone that is melee DPS (NIN was the exception). This is something I had an issue with since beta, both as someone who likes classes being diverse and someone who normally stays away from rogue classes.I disagree a lot with the OP's notion that melee requiring positionals is a bad thing, it is part of what has attracted me to melee DPS in this game, it adds some complexity to rotations and some challenge on certain fights to max DPS. Without positionals all rotations would be mindnumbingly boring, in my opinion.
See, I'm the opposite. I'm a fan of simple design and gameplay. More because it's straighforward, since I've never cared for overly complicated gameplay.
This said, I do believe in the middle ground. Some jobs being complex to play, some jobs having simple gameplay. Tanks sort of have this diversity between PLD's straightforward design and DRK's semi-jumbled array of skills (including buttons that exist solely for the sake of having an extra button to push). DPS could use it as well, I think.
Last edited by Duelle; 08-11-2015 at 03:46 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


My biggest complaint is animation locks. I get it, the animations in this game ARE gorgeous, without saying.
But...gameplay trumps graphics.
Obviously being able to do every ogcd immediately is a huge problem...which means that most damaging attacks should be gcd.
But that means GCD should be shorter, say...1.5 seconds? =)
Oh ... have I described every other wow clone? How silly of me...


Complexity for the sake of complexity is the theme of the expansion. I didn't really care for changes to most of the DPS jobs.
DRG: Random positionals and annoying timer upkeep.
MNK: Carpal tunnel abilities.
BLM: Annoying timer upkeep *just* to cast your highest tier elemental spells which you didn't have to do in 2.x.
MCH: RNG, RNG, RNG...
BRD: Gave it the same cast time ability as MCH, killing part of its identity as a mobile DPS.
I think NIN got a nice change overall but it still has the mudra lag, so that's no good. SMN genuinely got an honestly good buff, giving it something to do in the back half of every minute when aetherflow stacks would have been previously spent. The rest of the jobs outside of NIN and SMN just don't feel as good as they did in 2.x.
NIN did not get a nice change imo. Mudra lag still exists which hurts your dps (I gave up on SE trying to do something about it so meh) Lvl 50 was smooth and nothing would ever fall off and AE was a godsend. Now its like pulling teeth to even get the chance to use AE or keeping a dot or DE from falling off. AC is a great skill but SE poorly implemented it as a combo skill poorly. SS on ninja gear for HW is overloaded on 190 gear so you run out of tp extremely fast, and NIN aoes are laughably weak. Duality doesn't crit with the only skill you really use it for AE which you rarely use cause you need to keep DE up on mobs, so your strongest Single-target combo from ninja you rarely use and when you do use it, you use it with duality which wont crit... ever DWAD is good but its got a 90 second cooldown. as a ilvl 190 NIN, no it doesnt feel good like it did in 2.x


Compared to what others got, yes, that was a nice change. Didn't say it was a great one, but it at least didn't hurt NIN too much, eased up the mudra recast, and you only have to move for a positional once every 40 seconds or so. As far as managing uptime on debuffs / buffs and fitting in OGCDs, I don't have any issue with that on my 60 NIN. I just prefer playing SMN to it because they never fixed the mudra lag and I'm really sick of that.NIN did not get a nice change imo. Mudra lag still exists which hurts your dps (I gave up on SE trying to do something about it so meh) Lvl 50 was smooth and nothing would ever fall off and AE was a godsend. Now its like pulling teeth to even get the chance to use AE or keeping a dot or DE from falling off. AC is a great skill but SE poorly implemented it as a combo skill poorly. SS on ninja gear for HW is overloaded on 190 gear so you run out of tp extremely fast, and NIN aoes are laughably weak. Duality doesn't crit with the only skill you really use it for AE which you rarely use cause you need to keep DE up on mobs, so your strongest Single-target combo from ninja you rarely use and when you do use it, you use it with duality which wont crit... ever DWAD is good but its got a 90 second cooldown. as a ilvl 190 NIN, no it doesnt feel good like it did in 2.x
the SS on my nin makes it that fuma even eats at your GCD on bad days where the mudra lag is real. And AC is a really nice skill i love it but with it comboing off of SE>>GS it makes it difficult at times to keep DE, SF, or Mutilate from falling off. Idk i feel they should have combo'd AC off of SF to make things easier. But I agree that SE needs to fix the mudra lag but sadly, i dont see that happening. But yeah i feel ya, been trying to level my MNK and DRK up. Wanted to try smn but i like my SCH more, may give it a shot though.

I find the DRG RNG fun and not "obnixious". Basically, every classes in 2.0 was easy to play, DRG notably which after 2.45 became quite braindead in the rotation. We could complain that BotD is a Greased Lightning-like, but I find it fun too. And positionnals are a good thing, otherwise you'll just be standing still in melee, and that's boring.
Basically the developpers wanted the classes to not be "press buttons in a certain order to win" like 2.45 DRG, so they gave them something to up their DPS and to care about. And that's a good thing. If you can't focus on both the mechanics and what your doing, you're not ready to do endgame content.


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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
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