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  1. #1
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80

    Things Getting Too Obnoxious

    Is anyone getting sick of this?
    How more raids require paper tanks where most of the DPS has to burn time to set up to produce enough threat to outdo the healer who has to heal BIG and get paper tank adds that can and will wipe us in a third of the time the set up takes?

    How you have to pay more attention to your specific procs and which of the buttons you constantly button mash to do a thing?

    How all of the melee DPS are forced to do positionals because it's required to be optimal for their attacks rather than simply because you live long when your not in front of the boss?

    DRG RNG after 58!?

    SMN requiring 6 aethercharges to have optimal DWT DPS!? On top of the extra time you have to waste waiting on delayed spells to work BEFORE you bust more spells requiring them to work.

    You'd think BRDs got it simple, with their DoT refresh and two more GCDs to use over heavy shot but they don't.

    I think the combo roulette MCHs got going for them is a bad idea.

    OGCDs cannot be activated instantly. The delays that makes everything so clunky. Spell casting has a VERY small angle to the point that if your target makes it to you 11 or 1 o'clock then your spell will likely fail to cast cause they are not at your 12.

    Tank's low threat multipliers which doesn't necessarily force you to lower your DPS, but when it's easy to overpower pure vitality tanks, then we got a big problem, and the fact that enmity boosting effects work in DPS stance makes this a whole lot worse when mobs go after you.

    Not to mention AoE is still hard pressed. As a Warrior, I question why I even bother to try and make things roll faster anymore, when I'm the only one doing the AoEs even with a Summoner and Black Mage in my party. And often times if I'm DPS, I get killed cause our tank has no idea how to AoE tank in mobs bigger than 3 units! I can't even enjoy SMN because of this; I need a Ninja to protect me as SMN and that is not a good thing! >:U

    Or my favorite, in certain raids and trails where you cannot kill a certain adds unless under very specific conditions, otherwise it's a wipe, which most of the time, forces you to limit your DPS, so goodbye dragonfire dive and other oGCDs like it.

    The combo system where it has you button mash to do a thing like in Dynasty Warriors, but significantly slower and bloating your hotbars is not something I like at all. And I like Dynasty Warriors too! >:U

    All while having to deal with mechanics more than the tanks do. Most of the time the tank just has to sit there, and when he is forced to move, that throws off your DPS game.

    Who else is getting sick of this mountain of obnoxious, complicated mess that's just obnoxious and complicated just for the sake of it?
    (20)
    Last edited by RiisWolf; 08-10-2015 at 06:45 AM.

  2. #2
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Agreed on just about all of your points, though your point about casters failing their cast if the monster moves can be fixed in the character customization screen. Go to control settings -> Target then make sure you have Automatically face target when using action clicked. Anytime you cast, you'll spin around automatically without interrupting your cast.
    (0)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  3. #3
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Linadae View Post
    Snip
    LMAO, I just had to comment, not on your post but your signature. I'm dying laughing because of you're signature. You get a like just because of that.
    (1)

  4. #4
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Linadae View Post
    Agreed on just about all of your points, though your point about casters failing their cast if the monster moves can be fixed in the character customization screen. Go to control settings -> Target then make sure you have Automatically face target when using action clicked. Anytime you cast, you'll spin around automatically without interrupting your cast.
    I had auto lock-on for a very long time since 2.0 until 2.5, but there's only one problem though. It doesn't always work. Feels like where you are actually facing server side as opposed to client side is the cause for its failures. I do know that the failures happen mostly at close range.

    Also I hotkeyed my lock onto F for quick lock-ons. Cause the auto lock-on can be (and has been) killer in evading AoEs, especially as a tank. xD
    (0)
    Last edited by RiisWolf; 08-10-2015 at 07:59 AM.

  5. #5
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Most of your points are basically, playing with PUGs is a bad time (which is true).

    The ones where you're saying the game is harder in 3.0, well, it is, but it's the best direction to go. Level 50 classes, you could pick the dummy rotations up then play at 90-100% of their power in real fights going in for the first time. Now there are so many options per the fight and higher skill ceilings, that people who try can really shine above people who don't. It's a great direction to go IMO, fantastic.
    (16)

  6. #6
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sleigh View Post
    Most of your points are basically, playing with PUGs is a bad time (which is true).

    The ones where you're saying the game is harder in 3.0, well, it is, but it's the best direction to go. Level 50 classes, you could pick the dummy rotations up then play at 90-100% of their power in real fights going in for the first time. Now there are so many options per the fight and higher skill ceilings, that people who try can really shine above people who don't. It's a great direction to go IMO, fantastic.
    You make the bosses harder, not the classes. Making the classes harder is just bad design in my book. Bad enough we have to fight the boss and our own latency, now we're being forced to fight with the class design too? I'm sorry but that's not hard, that's frustrating.
    (22)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Linadae View Post
    You make the bosses harder, not the classes. Making the classes harder is just bad design in my book. Bad enough we have to fight the boss and our own latency, now we're being forced to fight with the class design too? I'm sorry but that's not hard, that's frustrating.
    Good news...both are harder. More DPS checks that can cause a wipe because people have bad rotations, and now brand new stuff thrown in the mix to separate the good from the horrible. This really shows during the EX fights, where one DPS not knowing a rotation will prevent you from even getting to the final phase. Yoshi-P really wasn't joking when he said the training wheels were off for Heavensward.
    (6)

  8. #8
    Player
    Eecka's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Eecka Grande
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Linadae View Post
    You make the bosses harder, not the classes. Making the classes harder is just bad design in my book. Bad enough we have to fight the boss and our own latency, now we're being forced to fight with the class design too? I'm sorry but that's not hard, that's frustrating.
    No, not making the classes harder is bad design. RPG combat is always easy at lvl 1 and complex at level cap, because more abilities = more options = more chances to screw up.

    Quote Originally Posted by pandabearcat View Post
    My biggest complaint is animation locks. I get it, the animations in this game ARE gorgeous, without saying.
    Say what now? DRG is like the only job that has any sort of real animation locks, and playing around the animations is both part of the gameplay, and incredibly easy.
    (6)

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Eecka View Post
    Say what now? DRG is like the only job that has any sort of real animation locks, and playing around the animations is both part of the gameplay, and incredibly easy.
    Its incredibly obnoxious to have to space out your cooldowns for no reason.

    Every class has to "try to fit 2 ogcd into one gcd" so every class deals with animation locks.

    It is a clunky feeling to have to wait for the animation. I want the game to work as fast as I push buttons, simple as that. Aka, how it works in every other game.

    This has nothing to do with "ease". This isn't really about how hard a class is to play or not. This is about it simply not being fun for some people, because of the decisions made regarding how fitting these abilities in works.

    Also: the macro system in this game is extremely primitive and incredibly terrible.
    (4)

  10. #10
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sleigh View Post
    The ones where you're saying the game is harder in 3.0, well, it is, but it's the best direction to go. Level 50 classes, you could pick the dummy rotations up then play at 90-100% of their power in real fights going in for the first time. Now there are so many options per the fight and higher skill ceilings, that people who try can really shine above people who don't. It's a great direction to go IMO, fantastic.
    And meanwhile everyone is complaining about the trainwreck parties and the 'bad' dps, so the small % of super elite players with the twitch skills and perfect memory can be acknowledged as superior? I agree with Linadae, that's bad design. The average player (who's actually trying) should be able to hit 85% without hours of research and practice and memorization just to play a game. The players who have that extra skill or effort, still show, but no one has a miserable time of it.

    Aside from party perspective, it's also a matter of not always wanting to be 'challenged' every minute of game play. Put the challenge in the content, not the class, then the player gets to decide when and how much they want to be challenged, not have it forced down their throat permanently.
    (16)

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