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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Most of what I mentioned have to do with mechanics and nothing to do with content.

    There however -is- a dearth of content for people that don't want to farm the same thing for weeks.

    Crystal tower et al ameliorates that a bit, but tbh it is LFR and I don't want to LFR for progression gear.
    (0)

  2. #2
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    I've heard some talk about how Warriors are overpowered, but isn't it really that it shows how underpowered the DPS (and other tanks) really are?

    And also I think DRGs got jipped big on this one. Two attacks that do the exact same thing.
    (0)

  3. #3
    Player
    Eecka's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Eecka Grande
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by RiisWolf View Post
    I've heard some talk about how Warriors are overpowered, but isn't it really that it shows how underpowered the DPS (and other tanks) really are?

    And also I think DRGs got jipped big on this one. Two attacks that do the exact same thing.
    Rather than change one job, change every other one. Sounds smart.
    (1)

  4. #4
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Eecka View Post
    Rather than change one job, change every other one. Sounds smart.
    When everyone else has glaring issues, then yes.
    (1)

  5. #5
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Relevant and interesting discussion on balancing skill ceiling with skill floor.

    I do think the skill floor needs to be raised to get the "casual" players to output rather more damage than they do presently. I see some weakest players pulling less than 1/4 of the DPS of the best players, and that's always going to cause problems. The question is how to do this, without overly rewarding bad players for minimal effort strategies.
    (3)
    Last edited by RyuujinZERO; 08-13-2015 at 01:38 PM.

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