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  1. #1
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80

    Things Getting Too Obnoxious

    Is anyone getting sick of this?
    How more raids require paper tanks where most of the DPS has to burn time to set up to produce enough threat to outdo the healer who has to heal BIG and get paper tank adds that can and will wipe us in a third of the time the set up takes?

    How you have to pay more attention to your specific procs and which of the buttons you constantly button mash to do a thing?

    How all of the melee DPS are forced to do positionals because it's required to be optimal for their attacks rather than simply because you live long when your not in front of the boss?

    DRG RNG after 58!?

    SMN requiring 6 aethercharges to have optimal DWT DPS!? On top of the extra time you have to waste waiting on delayed spells to work BEFORE you bust more spells requiring them to work.

    You'd think BRDs got it simple, with their DoT refresh and two more GCDs to use over heavy shot but they don't.

    I think the combo roulette MCHs got going for them is a bad idea.

    OGCDs cannot be activated instantly. The delays that makes everything so clunky. Spell casting has a VERY small angle to the point that if your target makes it to you 11 or 1 o'clock then your spell will likely fail to cast cause they are not at your 12.

    Tank's low threat multipliers which doesn't necessarily force you to lower your DPS, but when it's easy to overpower pure vitality tanks, then we got a big problem, and the fact that enmity boosting effects work in DPS stance makes this a whole lot worse when mobs go after you.

    Not to mention AoE is still hard pressed. As a Warrior, I question why I even bother to try and make things roll faster anymore, when I'm the only one doing the AoEs even with a Summoner and Black Mage in my party. And often times if I'm DPS, I get killed cause our tank has no idea how to AoE tank in mobs bigger than 3 units! I can't even enjoy SMN because of this; I need a Ninja to protect me as SMN and that is not a good thing! >:U

    Or my favorite, in certain raids and trails where you cannot kill a certain adds unless under very specific conditions, otherwise it's a wipe, which most of the time, forces you to limit your DPS, so goodbye dragonfire dive and other oGCDs like it.

    The combo system where it has you button mash to do a thing like in Dynasty Warriors, but significantly slower and bloating your hotbars is not something I like at all. And I like Dynasty Warriors too! >:U

    All while having to deal with mechanics more than the tanks do. Most of the time the tank just has to sit there, and when he is forced to move, that throws off your DPS game.

    Who else is getting sick of this mountain of obnoxious, complicated mess that's just obnoxious and complicated just for the sake of it?
    (20)
    Last edited by RiisWolf; 08-10-2015 at 06:45 AM.

  2. #2
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Agreed on just about all of your points, though your point about casters failing their cast if the monster moves can be fixed in the character customization screen. Go to control settings -> Target then make sure you have Automatically face target when using action clicked. Anytime you cast, you'll spin around automatically without interrupting your cast.
    (0)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  3. #3
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Most of your points are basically, playing with PUGs is a bad time (which is true).

    The ones where you're saying the game is harder in 3.0, well, it is, but it's the best direction to go. Level 50 classes, you could pick the dummy rotations up then play at 90-100% of their power in real fights going in for the first time. Now there are so many options per the fight and higher skill ceilings, that people who try can really shine above people who don't. It's a great direction to go IMO, fantastic.
    (16)

  4. #4
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sleigh View Post
    Most of your points are basically, playing with PUGs is a bad time (which is true).

    The ones where you're saying the game is harder in 3.0, well, it is, but it's the best direction to go. Level 50 classes, you could pick the dummy rotations up then play at 90-100% of their power in real fights going in for the first time. Now there are so many options per the fight and higher skill ceilings, that people who try can really shine above people who don't. It's a great direction to go IMO, fantastic.
    You make the bosses harder, not the classes. Making the classes harder is just bad design in my book. Bad enough we have to fight the boss and our own latency, now we're being forced to fight with the class design too? I'm sorry but that's not hard, that's frustrating.
    (22)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  5. #5
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sleigh View Post
    The ones where you're saying the game is harder in 3.0, well, it is, but it's the best direction to go. Level 50 classes, you could pick the dummy rotations up then play at 90-100% of their power in real fights going in for the first time. Now there are so many options per the fight and higher skill ceilings, that people who try can really shine above people who don't. It's a great direction to go IMO, fantastic.
    And meanwhile everyone is complaining about the trainwreck parties and the 'bad' dps, so the small % of super elite players with the twitch skills and perfect memory can be acknowledged as superior? I agree with Linadae, that's bad design. The average player (who's actually trying) should be able to hit 85% without hours of research and practice and memorization just to play a game. The players who have that extra skill or effort, still show, but no one has a miserable time of it.

    Aside from party perspective, it's also a matter of not always wanting to be 'challenged' every minute of game play. Put the challenge in the content, not the class, then the player gets to decide when and how much they want to be challenged, not have it forced down their throat permanently.
    (16)

  6. #6
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    I run daily EX just in DF 4-5 times a week, and I can't remember the last time I actually saw a tank die. There is a huge variance in DPS numbers across gear and player skill. But most of the OP is a pretty ridiculous or ludicrously rare complaints. A Summoner doing no AOE? C'mon now - while I can't disagree there is an occasional lol horrific player - most are average, and average SMNs are doing AOE. And complaining about having to move and deal DPS? What?!?...if you want an enemy who doesn't fight back go ham on a dummy. Being a good dps in this game involves learning each encounter and tailoring your dummy rotation accordingly to optimize dps. That's fun, interesting, and by no means a bad thing.
    (7)

  7. #7
    Player
    drmambo1999's Avatar
    Join Date
    Jul 2014
    Posts
    196
    Character
    Osiris Wrath
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    I can definitely see where you are coming from here. Even as BLM things have certainly gotten a bit more stressful in dungeons and primals. I am not sure if I personally view it as all a bad thing, but I do agree things have changed and in some ways gotten a lot more complicated for some classes. I want to build my SMN more but I am now afraid to. XD

    I agree that it would be nice to be able to play the game with out having to research your class for hours on end after playing it a certain way for so long, but changes happen in mmos and in a lot of ways they are for the better.

    There is always room for improvement though and I would enjoy going back to the days where the tank actually did what tanks are designed to do and not have the DPS suffer the consequences because the tank is playing the job differently for the sake of speed runs or what ever the reason might be.

    Mainly people who get called "bad" for playing DPS just "fine" and not "exceptional" is what gets to me.

    EDIT: I fully consider the possibility that I just had crap luck in duty finder groups. XD
    (2)

  8. #8
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by seraseth View Post
    The average player (who's actually trying) should be able to hit 85% without hours of research and practice and memorization just to play a game. The players who have that extra skill or effort, still show, but no one has a miserable time of it.
    You really don't need that much "research" to play your job well. If you can't play your job at at least 80% of the crunch-heavy munchkin players after playing with your toolbox after a couple weeks, I don't think it's the game that's the problem.
    (13)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  9. #9
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Linadae View Post
    Snip
    LMAO, I just had to comment, not on your post but your signature. I'm dying laughing because of you're signature. You get a like just because of that.
    (1)

  10. #10
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I think the problem you're perceiving is that a class is complicated when played excellently and not that complicated when played averagely. That's good class design if you ask me. You are playing an online game, therefore there is huge variance in player skill. There NEEDS to be ways for players to go above and beyond and there needs to be content that can be done by those who can't perform to the highest of expectations. MOST players can pull out the minimal numbers required for their class in content and that's okay.

    What I think you think the problem is is that the deviation from amazing and average or above average is noticeable, but by no means mandatory still unless you're in savage (Which is current end game content). You're comparing yourself to the best of players and assuming that makes you bad. That's not true. You are probably a good player... there are some who are just better and that's okay.

    The only exception to this in my opinion is Black Mage. There's not many decent Black Mages and that's a shame. You're either blowing things up or resorting to your 2.0 rotation when things don't go well.
    (8)

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