You make the bosses harder, not the classes. Making the classes harder is just bad design in my book. Bad enough we have to fight the boss and our own latency, now we're being forced to fight with the class design too? I'm sorry but that's not hard, that's frustrating.Most of your points are basically, playing with PUGs is a bad time (which is true).
The ones where you're saying the game is harder in 3.0, well, it is, but it's the best direction to go. Level 50 classes, you could pick the dummy rotations up then play at 90-100% of their power in real fights going in for the first time. Now there are so many options per the fight and higher skill ceilings, that people who try can really shine above people who don't. It's a great direction to go IMO, fantastic.
No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!
Good news...both are harder. More DPS checks that can cause a wipe because people have bad rotations, and now brand new stuff thrown in the mix to separate the good from the horrible. This really shows during the EX fights, where one DPS not knowing a rotation will prevent you from even getting to the final phase. Yoshi-P really wasn't joking when he said the training wheels were off for Heavensward.
No, not making the classes harder is bad design. RPG combat is always easy at lvl 1 and complex at level cap, because more abilities = more options = more chances to screw up.
Say what now? DRG is like the only job that has any sort of real animation locks, and playing around the animations is both part of the gameplay, and incredibly easy.


Its incredibly obnoxious to have to space out your cooldowns for no reason.
Every class has to "try to fit 2 ogcd into one gcd" so every class deals with animation locks.
It is a clunky feeling to have to wait for the animation. I want the game to work as fast as I push buttons, simple as that. Aka, how it works in every other game.
This has nothing to do with "ease". This isn't really about how hard a class is to play or not. This is about it simply not being fun for some people, because of the decisions made regarding how fitting these abilities in works.
Also: the macro system in this game is extremely primitive and incredibly terrible.
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