Lack of reaction?
And they also responded to a thread informing people in advance that they were going to change the values on red scripts, The reason you are not hearing much is because they are still working on what they think is a good solution.
Lack of reaction?
And they also responded to a thread informing people in advance that they were going to change the values on red scripts, The reason you are not hearing much is because they are still working on what they think is a good solution.Greetings,
We are planning to make adjustments to the duration of the Favors purchased with red scrips and the frequency of the Concealed Nodes spawn so that it'll become easier for everyone to participate. Once we have more information, we'll make further announcements. We appreciate your patience while we work on these adjustments.
That, as well as their reply before that relate to DoL. Grateful if you could point out where a specific response was made to crafters - that's what I was talking about if you would take a look at the second half of the sentence.
Assuming meaningful work is being done when there is no inkling of news to settle unrest is naive. There will probably be half hearted changes made to the supply of mats like they've done, but I sincerely doubt they will address core crafter concerns, without sufficient backlash as an impetus for it. Sure, more mats might become available. Available to feed into the crafter pyramid scheme.
They made a response to players, It is silly to try and create a sub culture and then be oblivious to things that have been said just because it doesn't have your sub cultures name written on it.
This effects both crafters and gatherers and so did the red script changes which were posted by them in advance prior to changes being made, They replied to the first posts they came across it would be an unrealistic waste of time to give the same response in every thread that's made on the same subject matter and everyone can see the post through the dev tracker, there is no reason for it to specifically be written to a crafter.
If you actually read the OP in this thread they them self are talking about the lack of materials to craft with from gathering because the favor system sucks (they go so far as to bold the points in their issue, which are all gathering related), So SE's response very much does pertain to this discussion at hand.
I have no problem with your lack of trust in them, you can believe that the changes they will make will not improve things, I just disagree with the sentiment that they are not paying attention and do not communicate.
Last edited by Alysrea; 08-09-2015 at 08:37 PM. Reason: Typos/wordlimit



I smiled at that. Im aware they are paying attention, but also aware not officially. Surely you understand or already know the implication of this as well as I do.
Lack of information, combined with the inability to do anything from this side is what you are thinking no doubt. Can't say I disagree with that sentiment, but people still care. They want to hear something meaningfull (or appearing like SE cares), offically.
I agree that It would be wonderful to have more information or at least quality information is preferable, But I feel the current lack of information isn't from a source of not caring it really feels like they honestly don't have any good information to give usI smiled at that. Im aware they are paying attention, but also aware not officially. Surely you understand or already know the implication of this as well as I do.
Lack of information, combined with the inability to do anything from this side is what you are thinking no doubt. Can't say I disagree with that sentiment, but people still care. They want to hear something meaningfull (or appearing like SE cares), offically., They made bad choices and coming up with the right solution is not as easy as we players imply it to be, even if they have an answer they will still want to test it hopefully to make sure they are not going to commit another mistake upon us, I will (potentially mistakenly) trust when they say "Once we have more information, we'll make further announcements". Because otherwise I will sit here in anticipation generating wild expectations and ultimately disappoint myself lol.
SE is far from the only company to keep less than open communications with the playerbase, and there is a very good reason for it. Players have a tendency to overhype or twist announcements out of proportion and hold SE to every little detail as if they were blood oaths. If SE came out right now and said, "We're looking into changing so and so" or "We're considering such and such alternatives," and then implemented something else later, want to guess how much the community will explode? Look at the personal housing debacle. "But Yoshida said personal housing would be far more affordable!" Sure, and about 6 months worth of gil inflation passed since he made that statement and likely had to revise the original numbers but some players still hold some eternal grudge against it. More recently, they adjusted the scrip values of many of the turn-ins, and despite being very clear with their intent (modifying turn-in values and not the favor system itself), players were outraged on the day of the patch because for whatever reason, they expected a massive overhaul of the entire system.I smiled at that. Im aware they are paying attention, but also aware not officially. Surely you understand or already know the implication of this as well as I do.
Lack of information, combined with the inability to do anything from this side is what you are thinking no doubt. Can't say I disagree with that sentiment, but people still care. They want to hear something meaningfull (or appearing like SE cares), offically.
Even now, people are speculating favors will be cut down to 5 minutes and concealed node spawn rates doubled or tripled, and if SE doesn't implement it exactly that way they're going to be upset. It's a joke. If the community is going to treat every little announcement as a promise, then of course SE isn't going to announce anything until they're 100% sure it's a promise.
Last edited by Lyrinn; 08-10-2015 at 10:30 AM.

This is a good thing. Companies want passionate players giving them feedback, even if it's negative. Players who have stopped giving feedback have stopped caring, and it's not long after that they stop playing. This sentiment was presented by Yoshi himself at GDC 14 when talking about the ARR relaunch: http://www.siliconera.com/2014/03/19...-enix-revived/
"Learn to listen and adapt. A complaint is worth twice a compliment. The silent always leave first. If citizens are complaining, it means they still care."
The last thing SE wants to do is shut down player feedback, but that's one result of poor communication. It wouldn't hurt them to try and communicate more openly and quickly, even if that does mean more players screaming sometimes.
Last edited by seorin; 08-10-2015 at 03:49 PM.

Personally speaking I'm not angry at SE for what happened. Instead I'm fairly certain parts of what happened occurred due to an attempt to make things better but failed due to lack of enough forsight or testing.
I suspect the crafting side did not get enough development or product testing hours (which often happens in any product development software).
So instead of getting a new better system. We got a new system which functions worse than the previous. We should salute SE for trying something new and different. But continue yelling until it works.



But still, that is no excuse. A lot of companies (or spokeman of various kinds) should 'man up' and just say things as they are.Even now, people are speculating favors will be cut down to 5 minutes and concealed node spawn rates doubled or tripled, and if SE doesn't implement it exactly that way they're going to be upset. It's a joke. If the community is going to treat every little announcement as a promise, then of course SE isn't going to announce anything until they're 100% sure it's a promise.
And lets be fair, the main reason so much speculation is going down is because people are desperate for a change.
They didnt speculate this much last hotfix. They just had faith then, faith that wasnt rewarded.
Personally I dont speculate, I dont see the point. We will see if they change the system so that I might be interested in playing it again.
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, They made bad choices and coming up with the right solution is not as easy as we players imply it to be, even if they have an answer they will still want to test it hopefully to make sure they are not going to commit another mistake upon us, I will (potentially mistakenly) trust when they say "Once we have more information, we'll make further announcements". Because otherwise I will sit here in anticipation generating wild expectations and ultimately disappoint myself lol.


