Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 118
  1. #61
    Player
    Alysrea's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Valix Montblanc
    World
    Sargatanas
    Main Class
    Bard Lv 60
    Quote Originally Posted by Aeolist View Post
    That, as well as their reply before that relate to DoL. Grateful if you could point out where a specific response was made to crafters - that's what I was talking about if you would take a look at the second half of the sentence.
    .
    They made a response to players, It is silly to try and create a sub culture and then be oblivious to things that have been said just because it doesn't have your sub cultures name written on it.
    This effects both crafters and gatherers and so did the red script changes which were posted by them in advance prior to changes being made, They replied to the first posts they came across it would be an unrealistic waste of time to give the same response in every thread that's made on the same subject matter and everyone can see the post through the dev tracker, there is no reason for it to specifically be written to a crafter.

    If you actually read the OP in this thread they them self are talking about the lack of materials to craft with from gathering because the favor system sucks (they go so far as to bold the points in their issue, which are all gathering related), So SE's response very much does pertain to this discussion at hand.

    I have no problem with your lack of trust in them, you can believe that the changes they will make will not improve things, I just disagree with the sentiment that they are not paying attention and do not communicate.
    (1)
    Last edited by Alysrea; 08-09-2015 at 08:37 PM. Reason: Typos/wordlimit

  2. #62
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alysrea View Post
    I have no problem with your lack of trust in them, you can believe that the changes they will make will not improve things, I just disagree with the sentiment that they are not paying attention and do not communicate.
    I smiled at that. Im aware they are paying attention, but also aware not officially. Surely you understand or already know the implication of this as well as I do.


    Lack of information, combined with the inability to do anything from this side is what you are thinking no doubt. Can't say I disagree with that sentiment, but people still care. They want to hear something meaningfull (or appearing like SE cares), offically.
    (0)

  3. #63
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    We likely won't see any changes to the overall structure until 3.2. What we'll probably see until then is the easing of materials acquisition, which is their normal tactic when things are too scarce.

    It's possible we'll see some major recipes in 3.1 that will be worthwhile, but I highly doubt it, at least on any major scale.
    (0)

  4. #64
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    The right balance was what was back in 2.4 or whenever i110 crafter gear came out. When that stuff _first_ came out, crafters had to sink a lot of gil into their gear to be able to craft the new recipes. The ehcatl sealants and master materia were all very expensive. It took a decent amount of investment to be able to craft the i110 gear. And the recipes were by no way 100% HQ guaranteed.

    It was good risk for good reward. Raiders could get immediate upgrades that would ultimately be surpassed by upgraded poetics or coil gear. But, there it was worthwhile to spend the time to get the master books and new gear that was out there to make this stuff.


    Now? Um... no. Simply no. I could see people wanting the crafted accessories... if Tier V materia was from spiritbonding. It is pretty hard, if not impossible to come close to the STR/VIT caps w/o them. So, even if the items weren't gated behind weekly caps, who is going to want this gear with the severe lack of materia making this stuff worthwhile?
    (0)

  5. #65
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by dspguy View Post
    The right balance was what was back in 2.4 or whenever i110 crafter gear came out. When that stuff _first_ came out, crafters had to sink a lot of gil into their gear to be able to craft the new recipes.
    That's about how I feel as well. The 110 gear seems to be the main reason we *don't* have worthwhile gear now, though, as Yoshida mentioned the power of pentamelded gear having affects on progression that they didn't like. I feel like they could have addressed that issue in any number of other ways though (make it impossible to cap the stats through melding by tuning how much Materia give, and so on), rather than neutering crafting entirely.
    (0)

  6. #66
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    The Feeling of Making USEFUL Gear; Of Crafters Contributing

    Quote Originally Posted by Jade-Nephrite View Post
    I want to make gear to sell again, end-game gear that not everyone can make and not 15 listings that are 2 gil difference in price. I miss the raiders sending me tells asking to make gear for them.
    Totally agree.

    To: Yoshi P and the Dev Team,

    This is a feeling that I sorely miss. A few weeks back, a low-level FC member asked me for some help to make gear:

    * As I was gathering various materials, and HQ'ing a nice, shiny set of HQ Armor and Weapon for this player, I felt *genuinely happy* and *nostalgic* creating a useful set of gear that was treasured by another player and that could serve them well (even if it was only for a week or so (sad)).

    THAT is the feeling I miss and I hope that you can restore in 3.0:

    * Crafters that can make USEFUL, Meaningful End Game Gear, and be a part of the conversation / cycle of MMO Life in FF XIV.

    You've strung us along for most of 2.0, relegating crafters to Glamour or Food / Potions. People *aren't* going to stop going to your Raids if you suddenly allowed Crafters to help make a worthy End Game Set of Gear.

    As I posted in another thread:

    1. Create End Game Level Crafted Gear Sets (SAME iLevel as highest Raid), but it requires a Rare Material Drop from the End Game Raids.

    Your older Final Fantasy game did this very well (there were Abjurations that dropped in End Game Raids / Bosses and you used those along with rare Mats to have a Crafter create CURSED GEAR that you could UNCURSE).

    It also made End Game Raids more enjoyable, because besides an actual Armor / Weapon dropping you might get a Rare Material (very valuable and meaningful) instead and it made the run still worth it. This connected Adventurers & Crafters in a great way.


    This is just one possibility. Regardless, I hope to see a real change in the future, or else Crafting will just be a GREAT System that was WASTED, relegated to making mostly Garbage / Furniture / Glamour / Minions, which is just sad.

    Yoshi P, you created a very interesting System (abilities, stacking, figuring out when to use what, etc.), now let us use it to craft meaningful stuff that matters!
    (0)

  7. #67
    Player
    uome's Avatar
    Join Date
    Mar 2015
    Posts
    29
    Character
    Uo Me
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    ^ everyone complaining about how long or how much it takes to fully gear out all their crafters...but why so in a rush to get 3* stats with no recipes to make them until months from now? You can make every current recipe without playing the red scrip game...so why the constant complaining?
    (1)

  8. #68
    Player
    Alysrea's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Valix Montblanc
    World
    Sargatanas
    Main Class
    Bard Lv 60
    Quote Originally Posted by Aeyis View Post
    I smiled at that. Im aware they are paying attention, but also aware not officially. Surely you understand or already know the implication of this as well as I do.


    Lack of information, combined with the inability to do anything from this side is what you are thinking no doubt. Can't say I disagree with that sentiment, but people still care. They want to hear something meaningfull (or appearing like SE cares), offically.
    I agree that It would be wonderful to have more information or at least quality information is preferable, But I feel the current lack of information isn't from a source of not caring it really feels like they honestly don't have any good information to give us , They made bad choices and coming up with the right solution is not as easy as we players imply it to be, even if they have an answer they will still want to test it hopefully to make sure they are not going to commit another mistake upon us, I will (potentially mistakenly) trust when they say "Once we have more information, we'll make further announcements". Because otherwise I will sit here in anticipation generating wild expectations and ultimately disappoint myself lol.
    (0)

  9. #69
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by uome View Post
    ^ everyone complaining about how long or how much it takes to fully gear out all their crafters...but why so in a rush to get 3* stats with no recipes to make them until months from now? You can make every current recipe without playing the red scrip game...so why the constant complaining?
    Because the next set of recipes that comes along will require i180 gear stats, at a minimum, to produce. That's been the general pattern, anyway : it takes the Old Best gear to get the New Best. It takes a full set of heavily material-augmented level 60 gear to produce the 2 star stuff (notice there is no 1 star stepping stone). Its going to take a full set of heavily material-augmented i170, or the red scrip blocked i180 stuff to produce the 3 star stuff when that comes along.
    (0)

  10. #70
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Aeyis View Post
    I smiled at that. Im aware they are paying attention, but also aware not officially. Surely you understand or already know the implication of this as well as I do.


    Lack of information, combined with the inability to do anything from this side is what you are thinking no doubt. Can't say I disagree with that sentiment, but people still care. They want to hear something meaningfull (or appearing like SE cares), offically.
    SE is far from the only company to keep less than open communications with the playerbase, and there is a very good reason for it. Players have a tendency to overhype or twist announcements out of proportion and hold SE to every little detail as if they were blood oaths. If SE came out right now and said, "We're looking into changing so and so" or "We're considering such and such alternatives," and then implemented something else later, want to guess how much the community will explode? Look at the personal housing debacle. "But Yoshida said personal housing would be far more affordable!" Sure, and about 6 months worth of gil inflation passed since he made that statement and likely had to revise the original numbers but some players still hold some eternal grudge against it. More recently, they adjusted the scrip values of many of the turn-ins, and despite being very clear with their intent (modifying turn-in values and not the favor system itself), players were outraged on the day of the patch because for whatever reason, they expected a massive overhaul of the entire system.

    Even now, people are speculating favors will be cut down to 5 minutes and concealed node spawn rates doubled or tripled, and if SE doesn't implement it exactly that way they're going to be upset. It's a joke. If the community is going to treat every little announcement as a promise, then of course SE isn't going to announce anything until they're 100% sure it's a promise.
    (2)
    Last edited by Lyrinn; 08-10-2015 at 10:30 AM.

Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast