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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by dspguy View Post
    The right balance was what was back in 2.4 or whenever i110 crafter gear came out. When that stuff _first_ came out, crafters had to sink a lot of gil into their gear to be able to craft the new recipes.
    That's about how I feel as well. The 110 gear seems to be the main reason we *don't* have worthwhile gear now, though, as Yoshida mentioned the power of pentamelded gear having affects on progression that they didn't like. I feel like they could have addressed that issue in any number of other ways though (make it impossible to cap the stats through melding by tuning how much Materia give, and so on), rather than neutering crafting entirely.
    (0)

  2. #2
    Player
    uome's Avatar
    Join Date
    Mar 2015
    Posts
    29
    Character
    Uo Me
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    ^ everyone complaining about how long or how much it takes to fully gear out all their crafters...but why so in a rush to get 3* stats with no recipes to make them until months from now? You can make every current recipe without playing the red scrip game...so why the constant complaining?
    (1)

  3. #3
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by uome View Post
    ^ everyone complaining about how long or how much it takes to fully gear out all their crafters...but why so in a rush to get 3* stats with no recipes to make them until months from now? You can make every current recipe without playing the red scrip game...so why the constant complaining?
    Because the next set of recipes that comes along will require i180 gear stats, at a minimum, to produce. That's been the general pattern, anyway : it takes the Old Best gear to get the New Best. It takes a full set of heavily material-augmented level 60 gear to produce the 2 star stuff (notice there is no 1 star stepping stone). Its going to take a full set of heavily material-augmented i170, or the red scrip blocked i180 stuff to produce the 3 star stuff when that comes along.
    (0)

  4. #4
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    The people upset at the turn-in reward modification were upset when they announced it. Then they were also upset when they discovered what the modification was.

    The turn-in rewards were the bottom of my list. And the modification was tiny. It wouldn't have mattered if they HAD tripled the turnin values though. I'd still be upset because I wanted them fixing the favor system. The turn-in rewards, in my case, barely register on the list of problems. The boost doesn't make enough of a difference to really register, because that was the LEAST frustrating part for me.

    If SE makes changes to the favor system and they turn out to be less helpful then the community theories, then yes, the community will be upset. Because we want FIXES, not placebos. 1/3 time triple spawn would be a net 0, just cutting the time investment down to 1/3. I personally would rather they rebuild the entire system into something interesting. It's unlikely. Making it not consume all my game time is a poor second.
    (1)

  5. #5
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
    Posts
    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    I think 1/3 time would be reasonable. 3 and a half hours a week extra to make better gear is fine for me. That's only 30 minutes a day and even though it's pretty monotonous, I could tolerate it.
    (0)

  6. #6
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    The people upset were those who were upset at the announcement and more who expected something bigger. This is why I don't get my hopes up at anything until it's confirmed.

    The 1/3 * 3 change would be a fix, because a lot of the complaints are about how much time it takes gathering favor mats. In my opinion, it's also a poor one because you would be maintaining the same expected rate while reducing the number of nodes you actually hit, i.e. much higher variance.

    And as much as we'd all love to see the system entirely reworked, face it, it's not going to happen. The best we can hope for are bandaid fixes that will at least make it tolerable, and honestly that's all I'm asking for at this point.
    (0)

  7. #7
    Player
    Jade-Nephrite's Avatar
    Join Date
    Jan 2015
    Posts
    125
    Character
    Jade Nephrite
    World
    Ultros
    Main Class
    Bard Lv 60
    If they just removed the Red Script weekly cap and lowered the time duration of Favors to 10 minutes with comparable Concealed Node spawns, that would be feasible.

    Gear --> Red Scripts --> Tokens --> Materials --> Gear. It's a cycle that keeps players buying and selling and making me gil
    (0)

  8. #8
    Player
    tomtensfarfar's Avatar
    Join Date
    Jun 2015
    Posts
    78
    Character
    Ephemeral Haste
    World
    Lich
    Main Class
    Bard Lv 60
    Quote Originally Posted by Jade-Nephrite View Post
    If they just removed the Red Script weekly cap and lowered the time duration of Favors to 10 minutes with comparable Concealed Node spawns, that would be feasible.

    Gear --> Red Scripts --> Tokens --> Materials --> Gear. It's a cycle that keeps players buying and selling and making me gil
    10 minutes? That's only a reduction of 33%; still too much for me.
    (3)

  9. #9
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I'm highly curious what fixes we are going to get in 3.07 and if things will get better enough... been such a mess I'm pretty peeved at this point. Its taken them entirely too long to put in fixes.

    Quote Originally Posted by Bayohne View Post
    Upcoming Features:
    We’ll be adding a Gold Saucer category to the challenge log. Players will be able to plan out how they will earn the MGP each week.
    New crafting recipes will be added.
    Quote Originally Posted by Bayohne View Post
    Favor Adjustments:
    We’re planning to make adjustments in Patch 3.07. Additionally, we’re looking over the effect duration as well. You’ll be able to do these in a shorter amount of time.
    (0)

  10. #10
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Katlyna View Post
    I'm highly curious what fixes we are going to get in 3.07 and if things will get better enough... been such a mess I'm pretty peeved at this point. Its taken them entirely too long to put in fixes.
    You just know the favors will only last 5 instead of 15 minutes and have the same exact drop rate.

    But you guys said you didn't want to spend 11 hours doing it, now you only need 4!
    (0)

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