Well then those DRK do not know how to play then. My group is running a sub optimal tank comp, PLD and DRK. Tried this multiple times on a dummy and with the same ammount of str/vit DRK is easily above 100 dps with grit/darkside on. Then compared to a warrior only playing in defiance the result is the same except the dps difference is a lot smaller, thanks to that slashing debuff.
I've seen parses from many competent group on my server and the results are roughly the same but are often biased especially on A1 since not everyone is stance dancing the same way. Some people are still progressing, some people are putting WAR as MT etc.
Of course if you take a WAR that is stance dancing properly (as it should) it'll always be higher than a DRK even with the slashing debuff but that was not the subject.


No, they don't, and you even said yourself why :
That's the subject, in fact.
"Main tanking" is not "Staying in tank stance all the time". In a real fight, a good WAR will stance dance, and will do more damage. It's even designed to stance dance, otherwise, Wrath/Abandon wouldn't be converted. Stance dancing is not some fancy new meta that WARs only discovered now, it's included in the job.
The real problem between the three tanks is how the game is based on thresholds.
As long as you can survive a fight, all the additionnal mitigation is wasted, as long as the same party setup is required.
Ok, let's say PLD and DRK can survive much better than WAR (Which is questionable), can WAR survive enough to clear any content with the help of two healers and four DPS ? Yes.
Can WAR deal more damage than PLD or DRK (Even if it's not by THAT much) ? Yes
So, why pick another tank than WAR ?
If you want each tank to be on par, you have to focus on something else than survival. And each on a (useful) different thing (Damage, Healing, Buff, Debuff, etc...)
Last edited by Reynhart; 08-06-2015 at 09:13 PM.
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