Quote Originally Posted by Ghishlain View Post
While it's true being able to swap Sects at this juncture would not have any large implications in the current AST toolkit, why don't we consider how we can make Sect selection more impactful for an AST? We already see how Collective Unconsciousness is altered by which Sect you're in. Why don't we take this idea even further?

For example:

Traited Benefic
Nocturnal - Benefic II has a healing potency bonus of 30%
Diurnal - Benefic II now adds a 9s HoT at 100 Potency

Essential Dignity
Nocturnal - Grants a shield equal to half the amount healed
Diurnal - Grants a 15s HoT of 50 Potency

Time Dilation
Nocturnal - Increases buff duration by 20s instead of 15s
Diurnal - Reduces Recast to 60s instead of 90s

And similar changes of this nature. Instead of trying to make AST into WHM jr. and SCH jr., let's try to give them unique benefits being in a specific Sect that suit their toolkit (Diurnal = faster, Nocturnal = more power). Or have specific abilities that shore up some of the weaknesses each Sect has like making Essential Dignity give a HoT in Nocturnal and a Shield in Diurnal, etc.

Right now, to me, AST is very engaging but lacks the rewards one would expect from that level of play. So, let's try to make it slightly more engaging and try to up the reward factor without having to overhaul the entire kit.
I like what you're trying to do with these ideas, but I don't think the extra HoT procs would be a great idea for Diurnal. I would prefer HoTs that I can control, and big burst heals that I can control. Sometimes you really just need a bigger heal and Benefic II/ED are great for that. Sometimes you don't actually even want a HoT, if you're expecting adds on a boss fight or are in a dungeon at the end of a pull and don't want aggro issues.