Thank you, Dromax. It would be a little weird.

Now with you four here, I would like to revisit some things I said regarding these classes. As I said I'm in total agreeance with Jennestia & Alexzander about the simple fact that these abilities are too freely used. I'm not going too much into detail, because I don't want to offend DarkStar by bringing up old news.

Now basically what we have though is a pick and choose clash of abilities for classes to mesh together with very little abilities set as class specific. I pointed out that instead of this I would much rather see a Marauder retain all weaponskills(Unless of course they do away with a Marauder only wielding a Great Axe. In that case only specific one's should end up being class specific.) and most abilities regarding TP, but I can see giving up Bloodbath, Defender, Disorient, and Warmonger.(This ability I can only see useful for a Gladiator.)

With this way I said I could really see a clearly more defined class, and hell it's not perfect so it's open for debate. What I want to know is what you think as well?

P.S. Also just now came to me, but wouldn't having classes a little more specific help make most endgame fighting right now have a little more challenge to them? Just wondering what you'd think.