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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    It's just to compare it really. There's many conclusions we could draw from this.

    You encountered rounding errors at 150 potency and they weren't proportionally aligned

    More evidence that the decimal values could of been truncated, meaning the 150 potency with 67WD could of been 222.9 minimum, or something.

    Potency is completely different than how we believe it operates and could be tied with Weapon Damage.

    EDIT: Btw, I updated my Dragoon Weapon Damage Model to ((Potency/100)*(WD/25+1)*(STR/9)*(DET/7290+1)*BUFFS)-1 (Remove all Decimals). With the same Data Set, my variation of errors dropped to 2.5, which is much better than before. As a consequence and a few more data samples, Skillspeed scales approximately 0.0000852, rather than the 0.00013 which I had before.

    I'm gonna read through the last couple of pages again and sort out AA_DMG again with all of your advice.
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    Last edited by Dervy; 08-02-2015 at 08:24 PM.

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    It's just to compare it really. There's many conclusions we could draw from this.

    You encountered rounding errors at 150 potency and they weren't proportionally aligned

    More evidence that the decimal values could of been truncated, meaning the 150 potency with 67WD could of been 222.9 minimum, or something.

    Potency is completely different than how we believe it operates and could be tied with Weapon Damage.
    Well, to take the example listed, 477*(150/320)=223.6. 222.9*(320/150)=475.5. Basically, there's no overlap on that set. Meanwhile, 222*(320/150)=473.6, and 474*(150/320)=222.2. So, plenty of room for overlap on that set. >_>
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