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  1. #241
    Player
    Jahaudant's Avatar
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    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    A sim would be useful for figuring out the small details.

    Should you save IR for Berserk or use it on CD?
    Should you save Infuriate for Berserk or use it on CD?
    Where's the optimal time to BS?

    Besides that, Unchained in Defiance is far less dps than Triple FC in Deliverance... and doing the former doesn't increase raid dps either.
    (0)

  2. #242
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    On today's issue of "WTF, Damage Formula?" we take another look at the proportionality of potencies.

    Code:
               150 Min 150 Max 200 Min 200 Max 320 Min 320 Max
    67WD 378AP   222     245     298     329     477     528
    19WD 803AP   222     245     296     327     474     523
    Potencies aren't proportional, except when they are. Both sets at 298 Determination. Bottom set is perfecty proportioned in the minimums and maximums according to their potencies. Top set is not proportional at all.
    (0)

  3. #243
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    So... supposedly the guys at Garland Tools can datamine whatever useful info the game has, no? Which is how they readily obtained details on the new abilities just before Early Access.
    What is stopping them from finding and explicitly stating the damage/potency formulas for the game, if that information is available in the code?

    As fun as it is to test theories, crunch numbers, and spam abilities on a dummy to collect data, if there is a way to get the REAL formulas, why are we not pursuing that route?
    (0)

  4. #244
    Player
    Shadowsun's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    179
    Character
    Iselia Shadowsun
    World
    Excalibur
    Main Class
    Fisher Lv 50
    datamining is done locally
    damage calculations are done server side
    (0)

  5. #245
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Viridiana View Post
    On today's issue of "WTF, Damage Formula?" we take another look at the proportionality of potencies.

    Code:
               150 Min 150 Max 200 Min 200 Max 320 Min 320 Max
    67WD 378AP   222     245     298     329     477     528
    19WD 803AP   222     245     296     327     474     523
    Potencies aren't proportional, except when they are. Both sets at 298 Determination. Bottom set is perfecty proportioned in the minimums and maximums according to their potencies. Top set is not proportional at all.
    Greetings Ishgardian citizens, what's going on in this thr----

    by the Fury
    (0)

  6. #246
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Have you observed what happens when you proportionally align your potency for 320, then check the difference with a decrease in potency?

    Basically, inverse of what you did.
    (0)

  7. #247
    Player
    Viridiana's Avatar
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    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    Have you observed what happens when you proportionally align your potency for 320, then check the difference with a decrease in potency?

    Basically, inverse of what you did.
    So like, assume that the 320 is the correct damage/potency ratio? I'm not sure what the difference would be?

    Edit X-post from DRG thread:

    Quote Originally Posted by Dervy View Post
    Yeah. I read your post and I don't know what to do as it breaks my new Damage Model, completely.
    Glad I'm not the only one bewildered by this.
    (0)

  8. #248
    Player
    Dervy's Avatar
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    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    It's just to compare it really. There's many conclusions we could draw from this.

    You encountered rounding errors at 150 potency and they weren't proportionally aligned

    More evidence that the decimal values could of been truncated, meaning the 150 potency with 67WD could of been 222.9 minimum, or something.

    Potency is completely different than how we believe it operates and could be tied with Weapon Damage.

    EDIT: Btw, I updated my Dragoon Weapon Damage Model to ((Potency/100)*(WD/25+1)*(STR/9)*(DET/7290+1)*BUFFS)-1 (Remove all Decimals). With the same Data Set, my variation of errors dropped to 2.5, which is much better than before. As a consequence and a few more data samples, Skillspeed scales approximately 0.0000852, rather than the 0.00013 which I had before.

    I'm gonna read through the last couple of pages again and sort out AA_DMG again with all of your advice.
    (0)
    Last edited by Dervy; 08-02-2015 at 08:24 PM.

  9. #249
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    It's just to compare it really. There's many conclusions we could draw from this.

    You encountered rounding errors at 150 potency and they weren't proportionally aligned

    More evidence that the decimal values could of been truncated, meaning the 150 potency with 67WD could of been 222.9 minimum, or something.

    Potency is completely different than how we believe it operates and could be tied with Weapon Damage.
    Well, to take the example listed, 477*(150/320)=223.6. 222.9*(320/150)=475.5. Basically, there's no overlap on that set. Meanwhile, 222*(320/150)=473.6, and 474*(150/320)=222.2. So, plenty of room for overlap on that set. >_>
    (0)

  10. #250
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Thing is, the first set doesn't seem that off if you ignore the 150 potency point. Example: 1.571875 damage per potency would lead to:

    200 potency 95%: 298.65625
    200 potency 105%: 330.09375
    320 potency 95%: 477.85
    320 potency 105%: 528.15

    And the 329 could be excused because of the 0.3% chance of actually getting something to land in that window.
    (0)

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