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  1. #261
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    The issue is figuring out *what* that base value of Strength is. Even if you reset your attribute points, a Dragoon for example, has higher base Strength than a Monk or a Warrior. You then can't go around using the data from X job to compare to Y Job either as they're all scaling damage differently.

    What could be interesting is someone getting data from a level 50 job at 0 WD, 218 DET and varying Strength at X Potency, then doing the same at level 60 to see if Strength scales differently at level 60 than it does at level 50.
    (0)

  2. #262
    Player
    Hustensaft's Avatar
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    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dervy View Post
    The issue is figuring out *what* that base value of Strength is.
    Dunno - at 50 i pretty much went with 202.

    Why? Because Pally Power!

    Going from naked, broken weaponed Paladin to +5 WD/8MD translated to a 1:1 conversion in aa, ability or healing potency.
    Doing the same on a class with mainstat < 202 resulted in a 0.X : 1 WD/MD conversion
    Doing the same on a class with mainstat > 202 resulted in a 1.X : 1 WD/MB conversion

    Sure you could now say that some multiplication magic between baseSTR, baseDET and WD is going on to result in a 1:1 conversion for Paladin, or you could say that DET does nothing at it's base value, STR at the global basevalue (which equals DET base value) is a 1.0 multiplier, and lower/higher basevalues adjust that 1.0 accordingly.
    (0)

  3. #263
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    That's actually makes a lot of sense.

    Dragoons dealt higher damage at the same baseline, than all jobs from my testing. Just also happens to have the highest Main Stat pool out of all jobs. Bards also share the same Main-Stat value, but I couldn't properly confirm whether or not its base damage is equal or the same as a Dragoon. It's then followed by Ninja and Monk, who share the same Base Value of Stats, and deal the same damage given the same baseline, followed by Warrior, then Paladin.

    It also just so happens that with my data, the Dragoons also scaled AP highest, then Monk/Ninja, Warrior, then Paladin.

    So that could be a possibility Hustensaft. What I wanted to get around doing before 3.0 was test WD scaling between all jobs (like I did for Mainstat), but the workload was just way too much.
    (0)

  4. #264
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Hustensaft View Post
    Since obviously CRT and SS do nothing at their respective base value, the best thing to assume with practically no way to prove it is that STR and DET do stuff linearly from 0 to StatValue.
    Well, we can do testing at more than one level (I intend to try, but I do want my subjobs leveled eventually, so...).

    Other people who seem to have tried it came away with the conclusion that STR scales from zero and DET scales from the base value, FWIW, but it remains to be seen what the base value of DET even means, and whether it really is 218.
    (0)

  5. #265
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    It seems that any class/job, naked at 60 will have 218 det.
    But again whether this is a real base value is undetermined... Much like how there is a MP cost growth function, which starts at lvl 0, not 1. >.>
    (0)

  6. #266
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Where level 0 is below "100%" of the base MP of a skill and level 1 is 104%, lol.

    I think it's amazing how many hidden variables there are in this game.
    (0)

  7. #267
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Ask Yoshi for the formulas.
    (0)

  8. #268
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by pandabearcat View Post
    Ask Yoshi for the formulas.
    Ah if only.
    (0)

  9. #269
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Well, here's something interesting.

    0 WD, 277 AP, 224 DET 100 Potency

    Level 50
    Min: 27
    Max: 30
    Average: 28.5

    Level 60
    Min: 29
    Max: 32
    Average: 30.5

    Now yes, DET isn't at base value, but Determination definitely scales less in 3.0 than it did in 2.0, yet, the Damage is higher. Is this a consequence of level being a higher level, or general formula/job balancing changes that happened in the backend?
    (0)

  10. #270
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Most likely level related

    Wearing the iLvl 130 gear from lvl 50+ there seemed to be a more significant increase in output than just the change in base stats.

    In Version 1.0 the formula was based off the difference between player and targets level.
    (i.e. @ lvl 50 100 potency was 5000 damage on a lvl 1 mob but 200 damage on a lvl 60 mob)

    Maybe there is an increase based on player level in ARR like a direct modifier to potency. In your example

    Lvl 50 100 potency
    Lvl 60 ~107 Potency

    You wouldn't be able to see it with all the other stats added in it would just look like really good scaling for base stats on new gear as you level.
    (0)
    Last edited by Judge_Xero; 08-04-2015 at 12:23 PM.

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