MFW

Yeah, finding the form for real and not getting confounded by these potency and rounding shenanigans are the main reason we're even looking at said shenanigans right now. Unfortunately, if Viridiana's data hold true, we are well and truly in trouble with any assumption that potency has a proper direct linear relationship with min/max values in the final output. And that's even where it is possible to distinguish between weaponskills, abilities, etc., as some of these odd measurements are weaponskill-to-weaponskill comparisons and satisfy the full positive/negative spread.

We already know the game straight up isn't telling us about the real base value of stats like crit and skill speed, so how this bodes for Determination is a mystery to me. I could test while I level something but... man, it's such a chore

I don't know where those enmity values come from, but you may be interested to know that there's one other place I know of where the game actually gives an exact, non-varying value on player damage, and that's the damage of a non-crit DoT tick. I'll investigate that sometime, I think... if no one beats me to it (oh darn!).

Well, if I do have a suggestion for anyone looking to use a solver: you might want to try biasing the damage values up. The game almost certainly rounds down.