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  1. #271
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dervy View Post
    Is this a consequence of level being a higher level
    Base damage is tied to Level, not to strength.

    Strength simple is a Multiplier that is 1.0 at the global Level base value.
    Dragoon STR should put that to somewhere around 1.35-1.4
    Base damage at 50 could've been ~20
    Base damage at 60 might be ~22

    Then there's also the that if we assume that STR is a Multiplier starting at base - 277 is a result of your 247 "base" at 50 + 30 spent stat Points, whereas 277 at 60 is a result of your "base" at 60 + ~20-25 Points. You might also want to compare that to either +30 or + 35 if we assume that STR scaling changes.
    (0)

  2. #272
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Do you guys have confirmation of any of the theories you have or are yall pulling numbers out of your butts?
    (0)

  3. #273
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by pandabearcat View Post
    Do you guys have confirmation of any of the theories you have or are yall pulling numbers out of your butts?
    Well that's the fun part - you can't confirm anything in this game.
    (0)

  4. #274
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by pandabearcat View Post
    Do you guys have confirmation of any of the theories you have or are yall pulling numbers out of your butts?
    No confirmation here, but I may try leveling a class from 1-20 and plot the base stats and min/max damage using a broken weapon, just to see what is actually going on there.

    I'm not too sure how useful that would be though, without having data on the effects of each stat at any given level.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #275
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Take all the data (all the data)...plug into neural network...profit. It is guaranteed (over enough iterations, and a good enough data set) to find the function, or an identical function.

    Don't do the work when a computer can do it for you, is my motto.

    A possible idea is a place for users to submit their ACT logs (oops, I mean "hand compiled buckets of numbers"), which will then feed the data into a network for processing...utilize the masses' hunger for bigger epeen to collect data.

    Unsure if ACT collects attribute data or not though.
    (0)
    Last edited by pandabearcat; 08-05-2015 at 11:55 AM.

  6. #276
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    ACT does indeed.
    (0)

  7. #277
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Oh god, full ACT logs from a week's worth of raiding from every raider on every server...

    I can feel that neural network having a stroke already. =P

    But yeah, I understand that there is a Mathematica package which is good for modeling arbitrary equations from data. Sadly I am a MATLAB guy, not a Mathematica guy,
    (0)

  8. #278
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SunnyHirose View Post
    ACT does indeed.
    Wait, it does? I must be blind. @_@
    (0)

  9. #279
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    It isn't too hard to do enough samples for testing a neural network.

    Assuming we just want to do a simple static test, all we need are...

    1. Any random combination of gear that gives a set of stats.
    2. Do one known potency attack (lets do w/o damage modifiers for now).
    3. Do that enough times to get an average output - alternatively, feed all into the network if we want randomness to be a part of it.
    4. Repeat 1-3 with other potencies and random sets of gear.
    5. As an addendum, for now separate crits and noncrits and focus on getting a good formula for noncrits.

    Ideally all this data is collected on a level 50 training dummy with no other modifiers, because I am almost certain enemy level/defense modifies damage.

    The neural network can be exceedingly simple - input layer with X inputs (corresponding to all stats + potency + level if desired), one hidden layer with some number, lets say X*2 nodes, and one output node being the experimental observed potency.

    Really though not sure why this wasn't done years ago =P Much easier to do than trying to find a regression line in a spreadsheet - and guaranteed to be accurate.

    EDIT: update on the sim, I'm on vacation until end of next week. Too much irl stuff (performance reviews lol) and need to take my cousin to college. If you haven't noticed already I've sort of lost my motivation for now, so hopefully I will have it back after a break.
    (0)
    Last edited by pandabearcat; 08-06-2015 at 12:12 AM.

  10. #280
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by pandabearcat View Post
    Ideally all this data is collected on a level 50 training dummy with no other modifiers, because I am almost certain enemy level/defense modifies damage.
    The level 1 critters outside Gridania still calculate the same as the dummies outside Idyllshire, though, so I kinda doubt that.
    (0)

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