Quote Originally Posted by Intaki View Post
Functionally speaking, what is accomplished by making the weekly red scrip grind take 8-10 hours rather than 3-4?
To give people something to do, you know a reason to play the game. If I'm paying a sub and I'm only getting one hour of playtime out of it because red scrips can be capped in 4 hours and tomestones can be capped in 4 hours. Then it gets to the point of, why even log in for an hour when I'm just going to log right back off and go watch TV anyways. People play the game obviously because they want to play the game.

My question is this... If you only want to gather for 4 hours a week, what is stopping you from just getting as many red scrips as you can in 4 hours then stop playing? Why do the developers need to balance the game specifically for YOU, and only you? Entitled much?