Page 14 of 46 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 454
  1. #131
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    So maybe my reading comprehension is off today, trying to make sense out of Bay's post.

    So the new recipes for current gear will have "Required Rank" instead of "Optimal Rank"? Just eventually phasing out the Optimal Rank gear we all currently have? I get upcoming dropped gear from dungeons/raids will have Required Gear, but are they referring to current gear with new recipes getting required rank? Or upcoming gear getting required rank?
    (0)

  2. 09-02-2011 04:12 AM

  3. #132
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Arcell View Post
    Unfortunately it pretty much is set in stone. This is an official response of the intent of direction. Those who were in favor of adjusting the optimal gear system voiced their opinions here but it wasn't enough. There isn't much else to be done but prepare for required rank.
    Because no software house ever announced a change and then didn't implement it, or reverted it before implementation, right?
    (2)

  4. #133
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Abriael View Post
    Because no software house ever announced a change and then didn't implement it, or reverted it before implementation, right?
    Traditionally, with Yoshida, once something is announced that's how it gets implemented. No amount of bitching ever changes more than a slight adjustment. Aggro icons? Came out as announced. Aggro meter? Came out as announced. Quest markers? Came out as announced. Low NMs? Came out as announced. I mention these specifically because they were some of the most complained about and aside from the initial announcement being slightly vague, they were all implemented as announced.

    A few things get tweaked like leve changes, battle changes, crafting changes, etc... but it's never far from the initial announcement and implementation.

    Don't get me wrong though, I'm on the side of keeping and adjusting optimal but it just doesn't seem like it'll go down that road.
    (0)

  5. #134
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Bayohne View Post
    Moving forward, all gear that is introduced will have requirements placed on them as we will be phasing out the "Optimal Rank" system. With new recipes being introduced in 1.19, the old recipes will be lost and it will not be possible to make that gear anymore going forward. So only the currently existing versions that exist prior to the change will feature "Optimal Rank" features.

    It makes me wonder if the gear that won't be possible to make anymore will become rare collectible items that will gain a lot of value. Right?
    (1)

  6. #135
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Bayohne View Post
    Moving forward, all gear that is introduced will have requirements placed on them as we will be phasing out the "Optimal Rank" system. With new recipes being introduced in 1.19, the old recipes will be lost and it will not be possible to make that gear anymore going forward. So only the currently existing versions that exist prior to the change will feature "Optimal Rank" features.
    NOOOOOOOOOOOOoooooooooooooooooooooooo..........!! ;_;
    (5)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  7. #136
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Thank you based Bayohne.
    (0)

  8. #137
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arcell View Post
    Traditionally, with Yoshida, once something is announced that's how it gets implemented. No amount of bitching ever changes more than a slight adjustment. Aggro icons? Came out as announced. Aggro meter? Came out as announced. Quest markers? Came out as announced. Low NMs? Came out as announced. I mention these specifically because they were some of the most complained about and aside from the initial announcement being slightly vague, they were all implemented as announced.

    A few things get tweaked like leve changes, battle changes, crafting changes, etc... but it's never far from the initial announcement and implementation.

    Don't get me wrong though, I'm on the side of keeping and adjusting optimal but it just doesn't seem like it'll go down that road.
    quest markers annoy me so much...I knew I didnt see them in alpha and right after release
    (0)

  9. #138
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    While I agree with rep, why they making all current gear eventually uncraftable? Even things like Dodore Doublet or Tricorne etcz?

    Seems like a waste, surely could just switch optimal to required n bam all done?
    (0)

  10. #139
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by viion View Post
    While I agree with rep, why they making all current gear eventually uncraftable? Even things like Dodore Doublet or Tricorne etcz?

    Seems like a waste, surely could just switch optimal to required n bam all done?
    You're reading into this wrong. What they mean by new recipes is, they're simplifying the ones we have now, and the older complex recipes are being taken out (for low ranked gear anyways)
    (0)

  11. #140
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by viion View Post
    While I agree with rep, why they making all current gear eventually uncraftable? Even things like Dodore Doublet or Tricorne etcz?

    Seems like a waste, surely could just switch optimal to required n bam all done?
    My guess is there will be a lot of "similar" items. My guess it would be like this...

    Old: Dodore Jacket - DEX+4 VIT+4

    New: Dodore Coat - DEX+4 VIT+4

    The same, and probably same palette. Only a guess however. Or I have this thing wrong all together, still don't 100% understand their intentions.
    (0)

Page 14 of 46 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast