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Results 451 to 454 of 454
  1. #451
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by MariyaShidou View Post
    What's your point? If they can afford it, let they wear it. If it's HQ or NM craft, it might even mean they have several r50 to boot.
    Agreed! Its like Naylia said above! IMO that's the perfect fix for all this! Looking to the character as a whole instead of separating it by classes.
    (0)

  2. #452
    Player
    Join Date
    Aug 2011
    Posts
    684
    Just let people wear any gear they want... seriously.

    What gives?

    They're not getting the gear/weapons for free. They're still earning them.

    Using grind as an intermediate to achievement is just a hassle/boring and is at odds with the armory system.
    (3)

  3. #453
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Lionheart View Post
    I just hope new equipment is gona look cooler than the current stuff... sorry I know I'm kinda off topic but what concerns me more talking about equipments is the aesthetic look... current method of rank required only for some items is fine and to me it's not a serious issue
    seems like the few things they added in 1.18 look cooler, even if they are just skins.
    (0)

  4. #454
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kiote View Post
    I would have to say however, I agree with Stats diminishing off Rank, I do not agree with stats diminishing off class. If you earn the right to wear the gear you earn the right to its stats on level, despite your class. The only on level stat diminishing that needs to take place is the fact that any given class may require different stats than the gear itself offers.
    I could work with that - certainly provides the option to experiment with builds.
    (2)

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