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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Zenaku View Post
    You may followed it but it hard when no one selling the gear for your level due to craft not making them and what people say you should do about it? level up craft o.o why should i level all the craft just to make myself gear? that more work then i should do then by me level up all the craft mean that i wont ever buy gear from the ward and craft wont make profit so it affect everyone but they don't care as long as they can wear the gear they think look good on there char. Like i said if you want to RP you could come up with a system that your underwear can have the look of any gear in game.
    The point about low gear not being made has little to do with optimal rank and a whole lot more to do with the obnoxious crafting requirements for a lot of low rank gear. Most of it requires you have a craft higher than the level of the gear, many pieces require parts of much higher rank than the item itself, many pieces are simply far too expensive to be of worth on the market. The crafting changes will certainly help with that much, especially considering materia.

    If the optimal system had been tweaked to offer more visibile and greater penalties for using gear out of optimal it would have forced the same effect. Low rank people would be looking for low rank gear, creating a demand. If the demand is well known enough then people would start selling it. Of course this is all considering the crafting/materia changes as well. With lower rank gear being much cheaper to make it would actually be a good idea to sell it.


    Quote Originally Posted by Abriael View Post
    Nothing is set in stone until implemented. An healthy mix of required rank gear and optimal rank gear is a much better solution.

    Everyone with the same level and class dressed in the same way = crap.
    Unfortunately it pretty much is set in stone. This is an official response of the intent of direction. Those who were in favor of adjusting the optimal gear system voiced their opinions here but it wasn't enough. There isn't much else to be done but prepare for required rank.
    (2)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Arcell View Post
    Unfortunately it pretty much is set in stone. This is an official response of the intent of direction. Those who were in favor of adjusting the optimal gear system voiced their opinions here but it wasn't enough. There isn't much else to be done but prepare for required rank.
    Because no software house ever announced a change and then didn't implement it, or reverted it before implementation, right?
    (2)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Abriael View Post
    Because no software house ever announced a change and then didn't implement it, or reverted it before implementation, right?
    Traditionally, with Yoshida, once something is announced that's how it gets implemented. No amount of bitching ever changes more than a slight adjustment. Aggro icons? Came out as announced. Aggro meter? Came out as announced. Quest markers? Came out as announced. Low NMs? Came out as announced. I mention these specifically because they were some of the most complained about and aside from the initial announcement being slightly vague, they were all implemented as announced.

    A few things get tweaked like leve changes, battle changes, crafting changes, etc... but it's never far from the initial announcement and implementation.

    Don't get me wrong though, I'm on the side of keeping and adjusting optimal but it just doesn't seem like it'll go down that road.
    (0)

  4. #4
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arcell View Post
    Traditionally, with Yoshida, once something is announced that's how it gets implemented. No amount of bitching ever changes more than a slight adjustment. Aggro icons? Came out as announced. Aggro meter? Came out as announced. Quest markers? Came out as announced. Low NMs? Came out as announced. I mention these specifically because they were some of the most complained about and aside from the initial announcement being slightly vague, they were all implemented as announced.

    A few things get tweaked like leve changes, battle changes, crafting changes, etc... but it's never far from the initial announcement and implementation.

    Don't get me wrong though, I'm on the side of keeping and adjusting optimal but it just doesn't seem like it'll go down that road.
    quest markers annoy me so much...I knew I didnt see them in alpha and right after release
    (0)