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  1. #141
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Bayohne View Post
    Moving forward, all gear that is introduced will have requirements placed on them as we will be phasing out the "Optimal Rank" system. With new recipes being introduced in 1.19, the old recipes will be lost and it will not be possible to make that gear anymore going forward. So only the currently existing versions that exist prior to the change will feature "Optimal Rank" features.
    Note to self: Start hoarding optimal rank gear to sell for billions of gil in future years.
    (2)

  2. #142
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    So they're taking out Optimal Rank? I disagree with that personally (thought a mixture of Optimal/Required was a great idea), but I can see why they would do it.

    What I can't see why they would do is phase out ALL of the old gear with Optimal Rank. Seriously? So what can happen is:

    A: They release a TON of all new "Required Rank" gear all in one patch, for ALL classes, at ALL levels, with brand new models and designs since we no longer will be seeing the old armor with the old designs. I doubt this will be the case.

    B: Take the existing models and designs on armor and make "new" gear that has "Required Rank" on it, at which point you could have just made the already existing gear have "Required Rank" on it. You're screwing players over either way, might as well go all out.

    What I fear will happen (and probably will happen) is:

    C: You phase the old armor out and very, VERY slowly add the new armor in (as it has been currently), leaving players completely screwed over unable to craft the old designs and the existing old armor already bought up. The only way to get gear being NMs, paying exorbitant prices for the old armor or everyone wearing the one or two same pieces of armor that have trickled out. This option, just for reference, sucks.

    Just make all the existing armor have an Optimal Rank on it. It'll screw over some people who have higher rank stuff on currently, but since all the old designs won't be LOST COMPLETELY they can go to the Wards and get level appropriate gear at non-ridiculous pricing (if you think low level gear is pricey now, wait until it becomes "limited edition").
    (2)

  3. #143
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Jynx View Post
    Note to self: Start hoarding optimal rank gear to sell for billions of gil in future years.
    Gear with optimal ranks will probably be made untradable.
    (1)

  4. #144
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I can't say I agree with this decision at all. It's not unreasonable to maintain the optimal rank system. Especially when you consider they have not yet figured out how to get gear out of our inventory. It's not unreasonable to make optimal rank gear significantly less effective than Level/Class specific gear, but to force us to maintain multiple sets is not fair.

    This decision literally mean we will now have to carry 10 sets of gear. Considering how many gear slots there are it also means our entire inventory will now be gear. Unless you are like me and level all classes evenly your have officially been boned.

    Last I checked the amount of inventory space required to house gear has been a massive complaint.
    (4)
    Last edited by Kiote; 09-02-2011 at 04:55 AM.

  5. #145
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    You shouldn't need to carry around gear for all your classes at once, and they are simplifying crafting so that you will need to horde less mats if you're the type that hold onto them. Not sure what else you would need to keep on yourself/retainers.
    (0)

  6. #146
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Estellios View Post
    You shouldn't need to carry around gear for all your classes at once, and they are simplifying crafting so that you will need to horde less mats if you're the type that hold onto them. Not sure what else you would need to keep on yourself/retainers.
    Even if you're only carrying around gear for two classes, if those classes aren't exactly the same level then it's "lol two full sets of gear in your inventory".

    They'd better increase inventory size on both yourself and retainers by a lot, because people are gonna need the space very shortly. Common boxes would also be a good idea, or at least a way to reach your retainer's storage without actually being in town. Otherwise with this new system people will run out of space hauling all the armor sets around.
    (1)

  7. #147
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Estellios View Post
    You shouldn't need to carry around gear for all your classes at once, and they are simplifying crafting so that you will need to horde less mats if you're the type that hold onto them. Not sure what else you would need to keep on yourself/retainers.
    The point of the Class changing system in this game was so that you didnt have to run back to town every time you wanted to do something else. But even that is irrelevant because

    Head
    Chest
    Waste
    Legs
    Hands
    Feet
    Ring x 4
    Earring x 2
    Neck
    Wrist x 2
    Ammo
    Ranged
    Pack
    Main hand
    Off hand

    = up to 20 peices of gear per class
    x 18 classes
    = 360 peices of armour
    + Job specific armour
    = potentially 360 more pieces of armour

    100 Inventory slots
    200 retainer slots
    = 300 slots

    300 < 360-720
    (3)

  8. #148
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I dunno I carry around stuff for like 6 classes, which is about 4 sets (since i try to save space by having DoL and DoH use the same equipment) and I still have 35 inv spaces. The retainer i use to hold my gear has sets for the rest and some random accessories and that has around 40 free spaces too. Third retainer I use to hold crafting mats/sentimental or event stuff I don't want to throw out and that has around 30 free spaces. You can get a lot of mileage out of multiclass/all classes stuff. An extreme case is being blown out of proportion.
    (0)

  9. #149
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by PrettyPrincess View Post
    You're reading into this wrong. What they mean by new recipes is, they're simplifying the ones we have now, and the older complex recipes are being taken out (for low ranked gear anyways)
    No, it says right in his post "the old recipes will be lost and it will not be possible to make that gear anymore going forward."

    All gear that is just an optimal piece and craft seems to be getting phased out and only way to get them will be to buy from existing player who has them.
    (1)

  10. #150
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I figured it was just "optimal rank" versions that would eventually become unable to be made, and the new recipes would make "required rank" versions.
    (0)

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