Note to self: Start hoarding optimal rank gear to sell for billions of gil in future years.Moving forward, all gear that is introduced will have requirements placed on them as we will be phasing out the "Optimal Rank" system. With new recipes being introduced in 1.19, the old recipes will be lost and it will not be possible to make that gear anymore going forward. So only the currently existing versions that exist prior to the change will feature "Optimal Rank" features.
So they're taking out Optimal Rank? I disagree with that personally (thought a mixture of Optimal/Required was a great idea), but I can see why they would do it.
What I can't see why they would do is phase out ALL of the old gear with Optimal Rank. Seriously? So what can happen is:
A: They release a TON of all new "Required Rank" gear all in one patch, for ALL classes, at ALL levels, with brand new models and designs since we no longer will be seeing the old armor with the old designs. I doubt this will be the case.
B: Take the existing models and designs on armor and make "new" gear that has "Required Rank" on it, at which point you could have just made the already existing gear have "Required Rank" on it. You're screwing players over either way, might as well go all out.
What I fear will happen (and probably will happen) is:
C: You phase the old armor out and very, VERY slowly add the new armor in (as it has been currently), leaving players completely screwed over unable to craft the old designs and the existing old armor already bought up. The only way to get gear being NMs, paying exorbitant prices for the old armor or everyone wearing the one or two same pieces of armor that have trickled out. This option, just for reference, sucks.
Just make all the existing armor have an Optimal Rank on it. It'll screw over some people who have higher rank stuff on currently, but since all the old designs won't be LOST COMPLETELY they can go to the Wards and get level appropriate gear at non-ridiculous pricing (if you think low level gear is pricey now, wait until it becomes "limited edition").
I can't say I agree with this decision at all. It's not unreasonable to maintain the optimal rank system. Especially when you consider they have not yet figured out how to get gear out of our inventory. It's not unreasonable to make optimal rank gear significantly less effective than Level/Class specific gear, but to force us to maintain multiple sets is not fair.
This decision literally mean we will now have to carry 10 sets of gear. Considering how many gear slots there are it also means our entire inventory will now be gear. Unless you are like me and level all classes evenly your have officially been boned.
Last I checked the amount of inventory space required to house gear has been a massive complaint.
Last edited by Kiote; 09-02-2011 at 04:55 AM.
You shouldn't need to carry around gear for all your classes at once, and they are simplifying crafting so that you will need to horde less mats if you're the type that hold onto them. Not sure what else you would need to keep on yourself/retainers.
Even if you're only carrying around gear for two classes, if those classes aren't exactly the same level then it's "lol two full sets of gear in your inventory".
They'd better increase inventory size on both yourself and retainers by a lot, because people are gonna need the space very shortly. Common boxes would also be a good idea, or at least a way to reach your retainer's storage without actually being in town. Otherwise with this new system people will run out of space hauling all the armor sets around.
The point of the Class changing system in this game was so that you didnt have to run back to town every time you wanted to do something else. But even that is irrelevant because
Head
Chest
Waste
Legs
Hands
Feet
Ring x 4
Earring x 2
Neck
Wrist x 2
Ammo
Ranged
Pack
Main hand
Off hand
= up to 20 peices of gear per class
x 18 classes
= 360 peices of armour
+ Job specific armour
= potentially 360 more pieces of armour
100 Inventory slots
200 retainer slots
= 300 slots
300 < 360-720
I dunno I carry around stuff for like 6 classes, which is about 4 sets (since i try to save space by having DoL and DoH use the same equipment) and I still have 35 inv spaces. The retainer i use to hold my gear has sets for the rest and some random accessories and that has around 40 free spaces too. Third retainer I use to hold crafting mats/sentimental or event stuff I don't want to throw out and that has around 30 free spaces. You can get a lot of mileage out of multiclass/all classes stuff. An extreme case is being blown out of proportion.
No, it says right in his post "the old recipes will be lost and it will not be possible to make that gear anymore going forward."
All gear that is just an optimal piece and craft seems to be getting phased out and only way to get them will be to buy from existing player who has them.
I figured it was just "optimal rank" versions that would eventually become unable to be made, and the new recipes would make "required rank" versions.
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