Quote Originally Posted by Phoenicia View Post
Each tank brings a perk to being the MT. All three tanks are EQUAL. Any DPS advantage/disadvantage is made up for in another department.
This is a fluffy answer. The reality is there are better classes than others, and balance is not as fine as you imagine. There were alot of changes in heavensward and things were not dialed down perfectly before release, so to say they all have advantages is true--but which ones matter the most is another matter.


Savage has many dps checks, and having higher dps shortens a fight which is never a bad thing--you can force phase changes faster, or pile on more damage during certain periods of time where the effects are more important. Killings adds in A3 Savage was far easier for the war in their stream than the paladin, cause in short bursts that dps matters---pushing phases in normal? It matters. Ravana Libs? It matters--Faust, beating A1 Savage, or ---all--- of A2 Savage? It certainly matters.

War's and Drk right now excel in the current content. Having commonly available cooldowns is better than having stronger ones with lengthy cds, which is what a Paladin is. Secondly, having more agnostic defenses works out better---a War generally doesnt care where the damage comes form (Phys or Magical) since they will ib it and self heal back some of that damage, then throw other cooldowns in as sauce. Drk's similarly, dont care. Magic? Delirium and Dark Mind. Physical? Reprise and Dark Dance.

The Paladin does not fit this mind set at all. When it comes to magic, they have nothing, but three extra solutions to physical-----which would be fine but there are no real physical busters, instead just constant heavy physical damage which does not put them 'well ahead' of other tanks in these situations. Bulwark is inferior to Dark Dance in A2 for instance, and Shelltron is generally meaningless in A1 and A2. Yet killing the packs, even 2-3 seconds faster, results in far less damage and focus from the healers mana pools.

Add in the fact Paladins cannot realistically contribute to aoe, or offensively tank effectively without a ninja, and you are just piling on issues with the class. They had the same issue in 1.0, which is really sad to see SE did not learn their lesson from back then.