Yes, and what i'm saying is that one factor in the formula (base damage) is not scaled to Delay - as AA_Delay is hidden in AA_DMG, which is then divided by 33.That's the thing, though. Output damage should be a factor of WD scaled to Delay, right? And AA_DMG is WD scaled to Delay. The problem is that AA_DMG seems to be meaningless when it comes to predicting the damage of individual auto-attacks, as I have weapons with higher AA_DMG doing less damage per strike.
You have (1+AA_Delay*WD/X)*STR while it should be (1+WD/X)*STR*AA_Delay.
Maybe I'm just not understanding what you're getting at, but this doesn't seem to resolve the issue.
Your second formula can be re-written as (1+WD)*STR*Delay/X without changing the outcome. Which can be written as STR*(Delay + WD*Delay)/X. If STR (and Det, which you don't have listed) stay the same, a larger (Delay + WD*Delay) component would cause an increase in output damage. Baldur Daggers are 63 and 2.56, for a De+WD*De of 163.84; Expanse Machetes are 68 and 2.40 for 165.6.
So even your second formula predicts that Expanse Machetes would do more damage per hit than the Baldur Daggers, when they don't. At 378 AP and 298 Det, the Expanse Machetes do 131-144 AA hits versus 133-147 for Baldur.
It would be (x + WD)*STR*Delay/X. And that's changing the outcome.Your second formula can be re-written as (1+WD)*STR*Delay/X
Last edited by Hustensaft; 07-28-2015 at 09:28 PM.
Blarg. Well, I missed that it would be X+WD, but the formula you wrote there would be the same outcome as your original, because you can do multiplication and division in any order as long as you don't botch the parentheses. So we now have (X*Delay + Delay*WD) as being the determining factor. In order for Baldur to beat Expanse…
X*2.56 + 2.56*63 > X*2.4 + 2.4*68
2.56*X - 2.4*X > 2.4*68 - 2.56*63
.16X > 163.2 - 161.28
.16X > 1.92
X > 12
Alternately, I have multiple points where an increase in WD and decrease in Delay cause a higher ilvl weapon to output the same damage range as a lower ilvl one. If I set their formulas equal to each other…
X*2.56 + 6*2.56 = X*2.4 + 7*2.4
.16X = 16.8 - 15.36
X = 9
X*2.72 + 14*2.72 = X*2.56 + 16*2.56
.16X = 40.96 - 38.08
X = 18
X*2.56 + 20*2.56 = X*2.4 + 23*2.4
.16X = 55.2 - 51.2
X = 25
X*2.64 + 30*2.64 = X*2.56 + 32*2.56
.08X = 81.92 - 79.2
X=34
X*2.72 + 58*2.72 = X*2.56 + 63*2.56
.16X = 161.28 - 157.76
X=22
So, yeah, the formula still doesn't work.
Well, it kinda is even in the sim if you're using Dervy's formula, since delay is a factor of the AA_DMG term.In the sim, delay is not a factor in the damage - whether or not that is how the weapon is balanced is sort of irrelevant. The sim fires off autoattack events every DELAY seconds, using stats and AA_DMG to figure out the damage of each autoattack. So if that is incorrect or isn't how the game does it then we need to revisit this.
Last edited by Viridiana; 07-28-2015 at 09:55 PM.
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