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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    What Viridiana is saying is that higher AA damage is not giving you higher total damage.

    Delay is simply how fast the autoattacks come out.

    So the formula is not doing the right thing.

    In the sim, delay is not a factor in the damage - whether or not that is how the weapon is balanced is sort of irrelevant. The sim fires off autoattack events every DELAY seconds, using stats and AA_DMG to figure out the damage of each autoattack. So if that is incorrect or isn't how the game does it then we need to revisit this.

    The damage Dervy models for his spreadsheet normalizes AA for this.
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  2. #2
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by pandabearcat View Post
    What Viridiana is saying is that higher AA damage is not giving you higher total damage.
    Yes. And i am saying that a higher AA_DMG stat on any weapon does not mean your auto-attacks will be higher.

    Assume you have 20 Basedamage, and that is modified by AA_Delay to be added to your AA.

    20 * 2.4 = 48
    20 * 2.56 = 51.2

    Basedamage modified by AA_Delay is a huge factor, and Dervy's formula has a significantly reduced interaction between these two. His dragoon formula works because virtually all heavensward dragoon weapons are 2.8 AA_Delay with a selected few at 2.88.
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    Last edited by Hustensaft; 07-28-2015 at 10:08 PM.