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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Are you saying that delay doesn't actually make autoattacks tick faster/slower, and is just a damage mod?

    Because if so then

    1. This game is stupid.
    2. Super stupid.
    3. There is no reason the two should be separate stats.

    Quote Originally Posted by Viridiana View Post
    Well, it kinda is even in the sim if you're using Dervy's formula, since delay is a factor of the AA_DMG term.
    No I stripped it out, on the basis that the whole point of it was to normalize autoattack damage for his spreadsheet, since it doesn't do dynamic stuff. You can check the formula used in the latest version, inside simff.config which has all the damage formulas. aap is Autoattack Damage (potency) while aad is Autoattack Delay.
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    Last edited by pandabearcat; 07-28-2015 at 11:19 PM.

  2. #2
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by pandabearcat View Post
    Are you saying that delay doesn't actually make autoattacks tick faster/slower, and is just a damage mod?
    That's not what i'm saying. I'll try to explain it a little bit simpler.

    Imagine two itemlvl 175 weapons - one with 2.56 speed and one with 2.4 speed.
    Both will have 68 physical damage.
    The 2.56 speed weapon will have 68/3 * 2.56 = 58.02 AA_DMG and hit every 2.56 seconds
    The 2.4 speed weapon will have 68/3 * 2.4 = 54.4 AA_DMG and hit every 2.4 seconds

    Now let's insert these values into Dervy's formula:

    (58.02/33.04+1) = 2.756
    (54.4/33.04+1) = 2.646

    Now assume you have 800 STR.

    2.756*(800/6.92) = 318.61
    2.646*(800/6.92) = 305.89

    Divide by AA_Delay

    318.61 / 2.56 = 124.45
    305.89 / 2.4 = 127.45

    The 2.4 Speed Weapon is actually better in Dervy's formula. Why? Because it applies the same amount of Base Damage - contained in (STR/6.9) - more often than the 2.56 Weapon.
    If the game is designed properly, base damage is adjusted to AA_Delay. In the most simplistic case it would be similar to the WD/3 * AA_Delay relation, i.e. BaseDamage/3 * AA_delay.
    In WoW there's weapon speed normalization (http://wow.gamepedia.com/Normalization) to account for that.

    Given the fact that a slower speed weapon with lower AA_DMG does hit harder, base damage seems to be adjusted in some way.
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    Last edited by Hustensaft; 07-29-2015 at 12:05 AM.