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  1. #1
    Player
    Gieff's Avatar
    Join Date
    Jul 2014
    Posts
    24
    Character
    Gieff Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bishop81 View Post
    **I mean look at how stealth (i.e. transparency) is done in this game. The HQ way is to render the character and the background behind it and blend/avg the pixels. However that would increase the number of pixels you need to shade - depending on the number of pixels the character takes up on-screen. SE's "solution"? Alternately render the character and the background resulting in the patterned look. But the number of pixels needed to be shaded is constant regardless of the size of the character or whether stealth is on or not.
    Amen pointing out their ugly excuse for transparency and alpha effects...though I'm not sure if that's still junk left over from 1.0 (it was even worse then), or if this is a necessary limitation to keep the pixel/shader cost down to work with the ancient PS3. They have to fit the whole damn game within 512mb of memory just to keep compatibility with that f'ing console. They should've cut their losses and never compromised for the PS3. No one would have the right to criticize Yoshida for admitting the game would be severely gimped by it and just moving on. I'm willing to bet we'd see a lot more updated AA methods if this was truly PC only as well.
    (2)

  2. #2
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Gieff View Post
    Amen pointing out their ugly excuse for transparency and alpha effects...though I'm not sure if that's still junk left over from 1.0 (it was even worse then), or if this is a necessary limitation to keep the pixel/shader cost down to work with the ancient PS3. They have to fit the whole damn game within 512mb of memory just to keep compatibility with that f'ing console. They should've cut their losses and never compromised for the PS3. No one would have the right to criticize Yoshida for admitting the game would be severely gimped by it and just moving on. I'm willing to bet we'd see a lot more updated AA methods if this was truly PC only as well.
    The Transparency effect (Pixel Looking like) comes originally from Final Fantasy XIII I believe, whenever you would zoom in, your Character had Transparent Pixel over the whole Body, the more you zoomed, the more Pixels you saw.
    (0)