Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 195

Hybrid View

  1. #1
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Some kind of hardware anti-aliasing please. I have no interest in FXAA or other post-processing solutions.

    This game really needs it. :|
    (2)

  2. #2
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Crevox View Post
    Some kind of hardware anti-aliasing please. I have no interest in FXAA or other post-processing solutions.

    This game really needs it. :|
    All AA solutions are hardware solutions. :P

    Multi-sampling is quite expensive though. Quality is great but you are effectively doing a limited form of super-sampling - i.e. you super-sample (sort of) along the polygon edges; aliasing within the polygon is taken care off by mip-mapping normally (which doesn't work that well if there are shader effects on the polygon since shader effects are done at run time at display resolution v.s. textures that can be scaled offline).

    Given how frugal SE is with shader cost**. I wouldn't get my hopes up for MSAA.

    **I mean look at how stealth (i.e. transparency) is done in this game. The HQ way is to render the character and the background behind it and blend/avg the pixels. However that would increase the number of pixels you need to shade - depending on the number of pixels the character takes up on-screen. SE's "solution"? Alternately render the character and the background resulting in the patterned look. But the number of pixels needed to be shaded is constant regardless of the size of the character or whether stealth is on or not.
    (0)

  3. #3
    Player
    Gieff's Avatar
    Join Date
    Jul 2014
    Posts
    24
    Character
    Gieff Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bishop81 View Post
    **I mean look at how stealth (i.e. transparency) is done in this game. The HQ way is to render the character and the background behind it and blend/avg the pixels. However that would increase the number of pixels you need to shade - depending on the number of pixels the character takes up on-screen. SE's "solution"? Alternately render the character and the background resulting in the patterned look. But the number of pixels needed to be shaded is constant regardless of the size of the character or whether stealth is on or not.
    Amen pointing out their ugly excuse for transparency and alpha effects...though I'm not sure if that's still junk left over from 1.0 (it was even worse then), or if this is a necessary limitation to keep the pixel/shader cost down to work with the ancient PS3. They have to fit the whole damn game within 512mb of memory just to keep compatibility with that f'ing console. They should've cut their losses and never compromised for the PS3. No one would have the right to criticize Yoshida for admitting the game would be severely gimped by it and just moving on. I'm willing to bet we'd see a lot more updated AA methods if this was truly PC only as well.
    (2)

  4. #4
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Gieff View Post
    Amen pointing out their ugly excuse for transparency and alpha effects...though I'm not sure if that's still junk left over from 1.0 (it was even worse then), or if this is a necessary limitation to keep the pixel/shader cost down to work with the ancient PS3. They have to fit the whole damn game within 512mb of memory just to keep compatibility with that f'ing console. They should've cut their losses and never compromised for the PS3. No one would have the right to criticize Yoshida for admitting the game would be severely gimped by it and just moving on. I'm willing to bet we'd see a lot more updated AA methods if this was truly PC only as well.
    The Transparency effect (Pixel Looking like) comes originally from Final Fantasy XIII I believe, whenever you would zoom in, your Character had Transparent Pixel over the whole Body, the more you zoomed, the more Pixels you saw.
    (0)

  5. #5
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I hope we get more AA options in the future, even though I don't know if my GFX can take it. I have like 15 fps only to spare with more enhacements to the image.
    (0)

  6. #6
    Player
    EnaChleo's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Ena Chleo
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    Not sure if this has been mentioned yet (If it has, please ignore!) You can probably use Reshade/Sweetfx, I remember messing around with it. The only downside is the UI gets caught up in it when you use alternate AA (Letters become blotchey).
    (0)

  7. #7
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by EnaChleo View Post
    Not sure if this has been mentioned yet (If it has, please ignore!) You can probably use Reshade/Sweetfx, I remember messing around with it. The only downside is the UI gets caught up in it when you use alternate AA (Letters become blotchey).
    Nah, reshade is amazing but it cannot do hardware anti alising with it since it's technically just an overlay.
    The only AA reshade can do is post processing which is the opposite of hardware AA.

    The best we currently can do is downscaling but that makes the text bubbles unreadable, i tried that.
    (0)

  8. #8
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    We need more AA options and there are a lot of different types they can implement. TXAA, MSAA, CSAA etc. We also need higher res textures. I would like to see more AA options and higher res packs in future. I play without FXAA it's too hazy for my likes. When you have such low res. textures and you put FXAA on top the result is a horrible blurred picture.
    (0)

  9. #9
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I've been trying to find a good settings to force a better anti-aliasing through Nvidia Inspector but no luck.

    Also here's a thread I'm guessing it's related to anti aliasing because I cannot stand the pixelated shadows anymore /disappointed

    http://forum.square-enix.com/ffxiv/t...e-View-problem

    also made one in Technical Japaneses forums and still no comment from the devs

    http://forum.square-enix.com/ffxiv/t...83%B3%E3%82%B0

    please check the videos inside and say if you have the same issue.
    (0)

  10. #10
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Riardon View Post
    We need more AA options and there are a lot of different types they can implement. TXAA, MSAA, CSAA etc. We also need higher res textures. I would like to see more AA options and higher res packs in future. I play without FXAA it's too hazy for my likes. When you have such low res. textures and you put FXAA on top the result is a horrible blurred picture.
    If you can afford it, try DSR/VSR with FXAA. Due to the way FXAA works, you should see less blurring.

    It's not cheap though.

    Quote Originally Posted by dark0past View Post
    I've been trying to find a good settings to force a better anti-aliasing through Nvidia Inspector but no luck.

    Also here's a thread I'm guessing it's related to anti aliasing because I cannot stand the pixelated shadows anymore /disappointed

    http://forum.square-enix.com/ffxiv/t...e-View-problem.
    The pixelated shadows have nothing to do with lack of AA, they are pixelated because low resolution shadow maps are used.
    (0)
    Last edited by Bishop81; 08-02-2015 at 09:35 PM.

Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast