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  1. #1
    Player
    KiniRyris's Avatar
    Join Date
    Mar 2011
    Posts
    185
    Character
    Kin Ryris
    World
    Exodus
    Main Class
    Archer Lv 70
    i feel that if npc's could take repairs to 100% then crafting repairs would be pretty much useless unless you're out on the field. If they do add repair npc's to camps then it really kills it for crafters.
    (3)
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  2. #2
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by KiniRyris View Post
    If they do add repair npc's to camps then it really kills it for crafters.
    Which IMO would be a GOOD THING!

    Yoshi's desire for gear damage to be a 'death penalty' is fine, however this works in other games perfectly well without the need for players to sit and wait for a crafter to be bothered to come around and repair their gear .. as Yoshi points out, at times this never happens and people log because they can no longer use broken gear.

    There isn't and never was a need for crafters to be repairers, NPCs are fine and all that's needed, just make them repair to 100% so gear can then be sold, crafters aren't needed and are an unnecessary hindrance here.
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by KiniRyris View Post
    i feel that if npc's could take repairs to 100% then crafting repairs would be pretty much useless unless you're out on the field. If they do add repair npc's to camps then it really kills it for crafters.
    Not like you are really making a lot of money off repairing stuff, there is some people who tip properly and some who won't even attempt to tip at all. At the speed gear degrades and even its current cost is fine but it should be a 100% repair and jewelry shouldn't need to be repaired. I don't think camps should have NPC repairs but the new outposts should and little towns like Aleport etc. People would still use players to do some of the repairs especially if it cost you 20k to repair a broken item to 100% and to have player do it would only cost you 5-10k. Or just supply the mats, also I think there should be a set amount of (soon to be) EXP received from repairing someones gear and not be based on if the item was down to 1% or 99%. This would add more of an incentive for doing repairs for the crafters. (based on level of craft and item level)
    (1)

  4. #4
    Player
    Valtiel13's Avatar
    Join Date
    Sep 2011
    Posts
    20
    Character
    Valtiel Serraph
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I haven't read through every single post here so I apologize if I'm suggesting something that has already been proposed.

    What I'd like to see introduced are Repair Kits. Each crafter could create a Repair Kit item for their particular craft. The Repair Kits would come in 1 of 5 grades, each grade corresponding to what grade of item it could repair. These Repair Kit items could then be traded or sold via retainers. They would also display the crafter's name on the item. The actual Repair Kits could be usable by ANY class to repair any gear that matches the grade quality.

    What I feel this accomplishes is:
    • Keeps crafters involved and relevant to the repair system.
    • Allows players to obtain repairs in a far more convenient manner.
    • Promotes awareness of individual crafters by displaying their name. Perhaps I am more likely to seek out a specific crafter to produce an item or apply materia if I am constantly buying the Repair Kits he is selling.

    It is NEVER fun to simply sit around town and wait for something, whether that be a group or to get gear repaired or anything else. I think something like this would have a positive effect for everyone.
    (3)

  5. #5
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Valtiel13 View Post
    I haven't read through every single post here so I apologize if I'm suggesting something that has already been proposed.

    What I'd like to see introduced are Repair Kits. Each crafter could create a Repair Kit item for their particular craft. The Repair Kits would come in 1 of 5 grades, each grade corresponding to what grade of item it could repair. These Repair Kit items could then be traded or sold via retainers. They would also display the crafter's name on the item. The actual Repair Kits could be usable by ANY class to repair any gear that matches the grade quality.

    What I feel this accomplishes is:
    • Keeps crafters involved and relevant to the repair system.
    • Allows players to obtain repairs in a far more convenient manner.
    • Promotes awareness of individual crafters by displaying their name. Perhaps I am more likely to seek out a specific crafter to produce an item or apply materia if I am constantly buying the Repair Kits he is selling.

    It is NEVER fun to simply sit around town and wait for something, whether that be a group or to get gear repaired or anything else. I think something like this would have a positive effect for everyone.
    This is the first time I've read a suggestion such as this for repairs, and I must say, kudos. I realllllllllllly like that idea! It keeps crafters involved, and no longer would I have to go stand around in town waiting for someone to repair. And I could take them to dungeon runs in case we wipe a lot and I need repairs! Seriously, I love that idea. =)
    (0)

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