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  1. #1
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Most likely none, it's working as intended. The most they would do is reduce NPC repair price a bit further.

    Though if they are clever, they would scrap the repair system. Instead, reduce all effectiveness of equipments to that of red gear damaged, add an "enchantment" from crafters that last for about as long as 100% durability to 33% durability which make gear back to current normal status. And then people would praise this game like it's some kinda innovations.

    It's all about psychology aspect, people don't like to be "penalised", they like to think of being "rewarded".
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  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by MariyaShidou View Post
    Most likely none, it's working as intended. The most they would do is reduce NPC repair price a bit further.

    Though if they are clever, they would scrap the repair system. Instead, reduce all effectiveness of equipments to that of red gear damaged, add an "enchantment" from crafters that last for about as long as 100% durability to 33% durability which make gear back to current normal status. And then people would praise this game like it's some kinda innovations.

    It's all about psychology aspect, people don't like to be "penalised", they like to think of being "rewarded".
    Removing the repair system is a rather idiotic notion considering that they need it to remove currency from the game. What they have to do still is make repairing gear less of a player event mini-game and more of a quick action, whether they keep the current status of NPC repair costs and percentile or not.
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