Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 151
  1. #51
    If anything the current system is too lenient. 100% repair with no item degradation makes the items reusable indefinitely. This ofcourse leads to items costing less than the crafting materials, and in turn the demand for the item is much less when items are reuseable. While the duration loss on return seems a bit extreme the repair system itself is too kind.

    I suggest that the npc cost for repairing items be adjusted to the cost of material (dark matter) further more npc repairs to decrease the maximum duration of the item with each repair. The advantage of player repair items would be to try to save some of the max duration from being lost and that amount would depend on the player's rank and the item rank. Crafters should also be given a ability for a special repair that can be used once a day when they reach rank 50 or complete some prerequisite in which they will be able to repair the item with out any max dura loss.

    With this items will be semi-disposable after using an item for a long period of time you'd have to either throw it away or turn it in to materia. Which would increase the need for carrying multiples of that item and still keep the vital role of crafters in repairing for rare items.
    (0)

  2. #52
    Player
    Ferr's Avatar
    Join Date
    Sep 2011
    Posts
    48
    Character
    Ferria Svensa
    World
    Ragnarok
    Main Class
    Ninja Lv 60
    If they do add repair npc's to camps then it really kills it for crafters.
    IMO repairing is just an extra for crafters, the focus for a crafter is making gear, and this is where they should make the most profit
    (1)

  3. #53
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alia View Post
    If anything the current system is too lenient. 100% repair with no item degradation makes the items reusable indefinitely. This ofcourse leads to items costing less than the crafting materials, and in turn the demand for the item is much less when items are reuseable. While the duration loss on return seems a bit extreme the repair system itself is too kind.

    I suggest that the npc cost for repairing items be adjusted to the cost of material (dark matter) further more npc repairs to decrease the maximum duration of the item with each repair. The advantage of player repair items would be to try to save some of the max duration from being lost and that amount would depend on the player's rank and the item rank. Crafters should also be given a ability for a special repair that can be used once a day when they reach rank 50 or complete some prerequisite in which they will be able to repair the item with out any max dura loss.

    With this items will be semi-disposable after using an item for a long period of time you'd have to either throw it away or turn it in to materia. Which would increase the need for carrying multiples of that item and still keep the vital role of crafters in repairing for rare items.
    They are going to be doing something like this already with the Materia system coming out next patch. Instead of the gear degrading like you said, players will turn old gear into Materia which will keep gear and demand high, or higher on a gear by gear basis.
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  4. #54
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I would like it if the old repair system was brought back to work in harmony with the new one.

    Dark matter shouldn't have completely replaced all previous repair materials, it should have been added alongside them as easier options to repair with, in many cases. However, in some cases dark matter is not as convenient to use.

    Example: If repairing a Brass Ring, what's easier to acquire? A grade 2 dark matter or a brass nugget? The answer is the brass nugget, obviously. We should be able to have the freedom to choose what we want to use to repair stuffs.
    (0)

  5. #55
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    I do not want the old system brought back at all, and as yoshi said already he is removing nuggets from all synths in the future (like 1.21+ probably) so eventually nuggets will disappear.

    Repairing an item that has near useless stats to fix is silly, i only do it because I dont' like seeing the yellow/red icon. An item like a brass ring is worn solely for the acc bonus and the 4-5 def it provides should not need to be repaired. If it could be made into underwear status that would be greatly appreciated. I have no problem fixing gear which offers me 100+ defense per slot. I actually think if repair npc is added to camps/and aethers with a 100% fix rate and charged 2x the cost of the current dark matter rates then this would get used ALOT and would provide a great gil sink as well. People would love the convinence and crafters would be happy since the prices are 2x the cost of dark matter.
    (0)

  6. #56
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I don't understand how you can make the repair requirements any less strict.. I mean you only have to be within ten levels of the item you want to repair..

    Does he intend to make no level requirement at all?
    (0)

  7. #57
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Bayohne View Post
    Yoshida made a lengthy post regarding repair (amongst other topics) that I think would fit well into this thread.
    Regarding the last part of Yoshida's post: the development team as all my support and I cheer for them. I, too, want the game to become better and they are doing a wonderful job as a development team. Go devs, go!
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  8. #58
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by KiniRyris View Post
    i feel that if npc's could take repairs to 100% then crafting repairs would be pretty much useless unless you're out on the field. If they do add repair npc's to camps then it really kills it for crafters.
    Not like you are really making a lot of money off repairing stuff, there is some people who tip properly and some who won't even attempt to tip at all. At the speed gear degrades and even its current cost is fine but it should be a 100% repair and jewelry shouldn't need to be repaired. I don't think camps should have NPC repairs but the new outposts should and little towns like Aleport etc. People would still use players to do some of the repairs especially if it cost you 20k to repair a broken item to 100% and to have player do it would only cost you 5-10k. Or just supply the mats, also I think there should be a set amount of (soon to be) EXP received from repairing someones gear and not be based on if the item was down to 1% or 99%. This would add more of an incentive for doing repairs for the crafters. (based on level of craft and item level)
    (1)

  9. #59
    Player
    Valtiel13's Avatar
    Join Date
    Sep 2011
    Posts
    20
    Character
    Valtiel Serraph
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I haven't read through every single post here so I apologize if I'm suggesting something that has already been proposed.

    What I'd like to see introduced are Repair Kits. Each crafter could create a Repair Kit item for their particular craft. The Repair Kits would come in 1 of 5 grades, each grade corresponding to what grade of item it could repair. These Repair Kit items could then be traded or sold via retainers. They would also display the crafter's name on the item. The actual Repair Kits could be usable by ANY class to repair any gear that matches the grade quality.

    What I feel this accomplishes is:
    • Keeps crafters involved and relevant to the repair system.
    • Allows players to obtain repairs in a far more convenient manner.
    • Promotes awareness of individual crafters by displaying their name. Perhaps I am more likely to seek out a specific crafter to produce an item or apply materia if I am constantly buying the Repair Kits he is selling.

    It is NEVER fun to simply sit around town and wait for something, whether that be a group or to get gear repaired or anything else. I think something like this would have a positive effect for everyone.
    (3)

  10. #60
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Valtiel13 View Post
    I haven't read through every single post here so I apologize if I'm suggesting something that has already been proposed.

    What I'd like to see introduced are Repair Kits. Each crafter could create a Repair Kit item for their particular craft. The Repair Kits would come in 1 of 5 grades, each grade corresponding to what grade of item it could repair. These Repair Kit items could then be traded or sold via retainers. They would also display the crafter's name on the item. The actual Repair Kits could be usable by ANY class to repair any gear that matches the grade quality.

    What I feel this accomplishes is:
    • Keeps crafters involved and relevant to the repair system.
    • Allows players to obtain repairs in a far more convenient manner.
    • Promotes awareness of individual crafters by displaying their name. Perhaps I am more likely to seek out a specific crafter to produce an item or apply materia if I am constantly buying the Repair Kits he is selling.

    It is NEVER fun to simply sit around town and wait for something, whether that be a group or to get gear repaired or anything else. I think something like this would have a positive effect for everyone.
    This is the first time I've read a suggestion such as this for repairs, and I must say, kudos. I realllllllllllly like that idea! It keeps crafters involved, and no longer would I have to go stand around in town waiting for someone to repair. And I could take them to dungeon runs in case we wipe a lot and I need repairs! Seriously, I love that idea. =)
    (0)

Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread