Page 7 of 15 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 151

Dev. Posts

Hybrid View

  1. #1
    Player
    Tremain's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Tremain Woolacott
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bayohne View Post
    Repairing accessories (Post patch 1.19)
    Plan A: Stop loss of durability of accessories.
    Plan B: Allow NPCs to repair accessories.
    Plan B Please!
    (1)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I vote for Plan A: Stop loss of durability of accessories. No reason for accessories and such to break, as their reduced stats aren't worth the repair cost compared to like a chestpiece.
    (0)

  3. #3
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I was thinking it would be ok if all Disciples of the Hand classes, aside from Alchemist/Culinarian, would be able to repair any equipment.
    Classification of gear that can be repaired by Disciples of the Hand
    I mentioned this in my previous post, but we have not fully decided to allow repairs of all gear by all crafting classes (other than alchemy and cooking).

    Of course we are taking into account issues of story and crafter identity, but we don’t think that this should cause any stress. We believe that at this level, players will have their preferences, which is why we are conducting a survey in order to factor in the players’ opinions in our final decision.
    Just wanted to say that I wouldn't like it at all if (almost)any disciple of the land class could repair any type of item. It would just take away from the classes. They would be less unique. It doesn't make sense to me to ask a weaver to fix something metal. o.o; Not stressin' just saying. XD

    Can't wait for the survey. ^^
    (0)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  4. #4
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Plan A sounds pretty interesting
    (5)

  5. #5
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    FINALLY we get a repair NPC at Aetheryte camps! I'm liking that they can fix up to 99% so you still need a crafter to fix the item when you want to sell it.
    (8)

  6. #6
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I would vote against any crafting class being able to repair any gear - I know it's a video game, but I liked that there was a correlation between crafter class and the goods they make & repair and the mats they use. I do not like the idea of whipping out my saw to repair your plate armor (although I guess I have an off hand hammer I could bang on dents with).

    I think Plan B is sufficient. If NPCs can repair jewelry, and they are at all the camps and cities that is leaps and bounds beyond what we have now for repairing jewelry. But moving all the way to Plan A would essentially eliminate the need for GSM repairs which would make GSMs sad. I don't understand why accessories should be treated differently from other armor types. However, I think it would be nice to have more accessories that can be made by other classes and balance out the single repair class reliance on all those slots.

    EDIT: I also like the idea of repair kits that adventurer's could buy to use in the field (ie...standing around outside Darkhold trying to get gear fixed, or for when doing extended exploring away from camps.)
    (16)

  7. #7
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Naylia View Post
    I would vote against any crafting class being able to repair any gear - I know it's a video game, but I liked that there was a correlation between crafter class and the goods they make & repair and the mats they use. I do not like the idea of whipping out my saw to repair your plate armor (although I guess I have an off hand hammer I could bang on dents with).
    I would be for it if it were to come with the penalty's of
    1) Higher fail rate
    2) A tighter restriction on rank ranges for the attempt.

    Have to say the idea of ability's/skills that eat a charge off of an accessory like a battery sounds very intriguing though. Could have some possibility later down the line particularly in the area of high end"Redistributed" Garlian tech.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  8. #8
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    @Griss there is no longer a failure rate for repairs.
    (0)

  9. #9
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I vote for option B... If NPCs could repair my accessories to 99% for all equipped items, then I'd be set.
    (5)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  10. #10
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I like Plan A, I level all battle classes and my accessories vary much more than all other equipment so I have about 20 accessories total and it is just a pain to get repairs for all of them.
    (5)

Page 7 of 15 FirstFirst ... 5 6 7 8 9 ... LastLast

Tags for this Thread