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  1. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by scarebearz View Post

    The problem is the weekly cap on mats/scrips that have shared useage between battle classes, crafters and gatherers.
    This is what I want to focus on because this was actually a very subtle point. It wasn't the gist of what I was seeing in the doomsday threads.

    I don't see this as a problem. It's different, sure, but really, not seeing an issue. Inter dependency / demand is not a bad thing. I can understand why it's frustrating as it's a complete paradigm shift from before where everyone was effectively self sufficient, but creating a demand for something limited means no matter what, you got something of value. How is that a problem? It's a perfect economic move for this style of MMO. Warcraft did the same. (And yes; This game is Final Fantasy Warcraft.) It provides everyone with a leg into the market on something that's value is artificially inflated simply because the game states you can't have more.

    This is a casual friendly thing.

    Back on the previous points
    210 is still alexander savage. 200 may be upgraded, but it's still alexander savage loot. A large amount of the player base will not be running around in full 210 anytime soon.
    Later accessory additions means hey, crafting will be even more relevant. +points
    I said you can be an omnicrafter. Whether that remains true for 3 stars (Which most of the doomsday threads were pointing towards) remains to be seen.
    Choosing between mats and gear is a matter of power vs cost* efficiency. You want the best? Pay up. You want something to get by cheap? Save up. It's the option between 'BiS' and 'Good enough'. (Again, casual friendly thing)
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    Last edited by Kabooa; 07-26-2015 at 05:10 AM.