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  1. #7
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    Quote Originally Posted by Kabooa View Post
    There's also nothing -objectively- wrong with what I said.
    Well lets see:


    Quote Originally Posted by Kabooa View Post
    You guys do realize that crafting has always been 20 ilevels behind 'poetic' gear, right?
    It is now 30ilvl behind, before it was 20ilvl.

    2.0: i70 craft - i90 tome gear. (20ilvl difference)
    2.2: i90 craft - i100 tome gear, upgradedable to i110. (20ilvl difference)
    2.4: i110 craft - i120 tome gear, upgradedable to i130. (20ilvl difference)
    3.05: i180 craft - i200 tome gear, upgradeable to i210. (30ilvl difference)


    Quote Originally Posted by Kabooa View Post
    The main difference here is that we don't have accessories, but unless -all of you made money by selling accessories- back then, which I doubt just judging by Gilgamesh's old market, losing i180 accesories isn't the end of all time.
    Accessories were only released at the same time as armour in 2.0, from 2.2 onwards we only got left side and accessories added at a later date. (just like now)


    Quote Originally Posted by Kabooa View Post
    I get it. It does kind of suck, especially if you're a "I MUST BE ALL THE THINGS" kind of person. The system is weighted against you.
    Actually with current skills and gears, you can still in theory (I.e. if you could get the mats) be an "omnicrafter", as the specailist skills are not required.


    Quote Originally Posted by Kabooa View Post
    But can we stop with the "IT WAS SO MUCH BETTER AT 2.xx!"? It's illogical. People are -already- crafting high quality two star, and it's the first damn week. You are -still an omnicrafter- at this point in time. If you can hq two star one thing now, you can hq two star -all the things- because you share the same set of gear.
    2.x was far better.

    Mats were farmable (meaning DoH/DoM/DoW classes could make some gil) with no lockout, they did take a while to get, but those who wanted to make gil farming them could do so.

    Craft gears in 2.4 were locked behind sealants, but these could be gotten by lower lvl players, so far more freely avaliable, even though they were expencive at the time.

    Current mats require players to have a lvl 58+ main class, lvl 60 geared crafter, lvl 60 geared gatherer. I.e. very few people able to even make use of their weekly cap.

    A few people have made 1 or 2 items this week, they are now stuck untill next week to craft 1 or 2 more items. (e.g. a robe would require 300/450 scrips to have just 1 attempt to craft it HQ)

    The mats are also shared between DoM/DoW gears and DoH/DoL gears, so players who want to gear up their crafters/gatherers, cannot make any DoW/DoM gear and vice versa.


    The problem is not the ilvl of crafted gear, it's fine.

    It's not grade 5 materia being hard to get, but would be nice if it was easier.

    It's not because people want to remain "omni-crafters", as for 2* at least we pretty much can be.

    The problem is the weekly cap on mats/scrips that have shared useage between battle classes, crafters and gatherers.
    (4)
    Last edited by scarebearz; 07-26-2015 at 04:36 AM.