Tbh it sounds like you don't really know what your talking about, so many inaccuracies with the opening post.
Your also totally missing the point.



Tbh it sounds like you don't really know what your talking about, so many inaccuracies with the opening post.
Your also totally missing the point.
Last edited by scarebearz; 07-26-2015 at 03:51 AM.


If the burden of ignorance is still making gil, being more or less content with the system, and saving money on markers and cardboard for doomsday signs, I'd say one of us is winning.
There's also nothing -objectively- wrong with what I said.
-Battle gear was always capped at i20 below current weekly tome gear.
-You're still a 2-star omnicrafter now and no red scrip gear will change that. It just means all your scrips can be used on materials. More money for you to make rich-person AF gear.
-If you're not? A low barrier of entry (but high timesink admittedly) for gathering lets you sell materials to get 2-star omnicraftable gear.
-If grade 5 materia spiritbinds from anything, it is well known that ilvl (or perhaps 'star' level) gives a better chance for higher grade materia.



Well lets see:
It is now 30ilvl behind, before it was 20ilvl.
2.0: i70 craft - i90 tome gear. (20ilvl difference)
2.2: i90 craft - i100 tome gear, upgradedable to i110. (20ilvl difference)
2.4: i110 craft - i120 tome gear, upgradedable to i130. (20ilvl difference)
3.05: i180 craft - i200 tome gear, upgradeable to i210. (30ilvl difference)
Accessories were only released at the same time as armour in 2.0, from 2.2 onwards we only got left side and accessories added at a later date. (just like now)
Actually with current skills and gears, you can still in theory (I.e. if you could get the mats) be an "omnicrafter", as the specailist skills are not required.
2.x was far better.
Mats were farmable (meaning DoH/DoM/DoW classes could make some gil) with no lockout, they did take a while to get, but those who wanted to make gil farming them could do so.
Craft gears in 2.4 were locked behind sealants, but these could be gotten by lower lvl players, so far more freely avaliable, even though they were expencive at the time.
Current mats require players to have a lvl 58+ main class, lvl 60 geared crafter, lvl 60 geared gatherer. I.e. very few people able to even make use of their weekly cap.
A few people have made 1 or 2 items this week, they are now stuck untill next week to craft 1 or 2 more items. (e.g. a robe would require 300/450 scrips to have just 1 attempt to craft it HQ)
The mats are also shared between DoM/DoW gears and DoH/DoL gears, so players who want to gear up their crafters/gatherers, cannot make any DoW/DoM gear and vice versa.
The problem is not the ilvl of crafted gear, it's fine.
It's not grade 5 materia being hard to get, but would be nice if it was easier.
It's not because people want to remain "omni-crafters", as for 2* at least we pretty much can be.
The problem is the weekly cap on mats/scrips that have shared useage between battle classes, crafters and gatherers.
Last edited by scarebearz; 07-26-2015 at 04:36 AM.


This is what I want to focus on because this was actually a very subtle point. It wasn't the gist of what I was seeing in the doomsday threads.
I don't see this as a problem. It's different, sure, but really, not seeing an issue. Inter dependency / demand is not a bad thing. I can understand why it's frustrating as it's a complete paradigm shift from before where everyone was effectively self sufficient, but creating a demand for something limited means no matter what, you got something of value. How is that a problem? It's a perfect economic move for this style of MMO. Warcraft did the same. (And yes; This game is Final Fantasy Warcraft.) It provides everyone with a leg into the market on something that's value is artificially inflated simply because the game states you can't have more.
This is a casual friendly thing.
Back on the previous points
210 is still alexander savage. 200 may be upgraded, but it's still alexander savage loot. A large amount of the player base will not be running around in full 210 anytime soon.
Later accessory additions means hey, crafting will be even more relevant. +points
I said you can be an omnicrafter. Whether that remains true for 3 stars (Which most of the doomsday threads were pointing towards) remains to be seen.
Choosing between mats and gear is a matter of power vs cost* efficiency. You want the best? Pay up. You want something to get by cheap? Save up. It's the option between 'BiS' and 'Good enough'. (Again, casual friendly thing)
Last edited by Kabooa; 07-26-2015 at 05:10 AM.



Crafters need the gatherers red scrips mats, but they need them at a somewhat "sensible" price, else the crafts are just not worth it.
These mats are too hard to get for gatherers to want to sell at that, when they could just save their red scrips and eventually months later gear out their gatherer just using the red scrips (less effort).
Without the gatherer red scrip mats, crafters red scrips are totally useless.
Mats that require a well geared gatherer and crafter to get and many many hours per week on the gathering side, is not a casual friendly thing.
How many casuals have a 3.0 top geared crafter/gatherer, lvl 58 battle class and enough time to farm all the Favour mats, crafter hand in mats, gatherer red scripts items?
Your previous point are still wrong, the fact you can't admit this when clearly shows tells us a lot...
The previous tome gear was also upgraded from coil drops (i.e. Alex savage is the new coil), so it's still a 30ilvl difference vs 20ilvl difference from before, suspect the tome upgrade items will soon be added to hunt seals like before too. The difference between raid drops and crafted is also 30ilvl now and 20ilvl previously.
Later accessories will also be moot if they are cost prohibitive to make, as looks like people will need all their scrips for craft/gathing gears for a long time to come.
The problem is it's not worth it as the prices items would need to be, I don't mind paying a lot of something, but it has to be somewhat *Worth* it. The i180 battle gear is a slight temporary upgrade and each part is going to be 10's of millions per part.
Even rich players are not that stupid, but who knows maybe RMT players are...


Fair enough; I was wrong about accessories.
You're literally nitpicking a technicality on the others.
It's casual because you have -7 days a week- to do this. The gathering sucks, sure, but it only takes a few minutes to turn to your gatherer, save up the GP, fly to the node, get your collectibles. It, collectively, takes 1-2 hours out of whatever playtime you have for the week, spread out over 7 days and in between your other activities.
Crafting, if you're at least patrician geared eco-melded (not penta melded), and you already have your materials and have a suitable craft, takes an hour. Literally an hour. I did it, and I 'don't know what I'm talking about', so clearly other people should be able to do it -faster-.
Both sets of gear, also, is much cheaper if you work a deal with a crafter to supply mats instead of buying it outright.
You don't need red scrip gear to gather anything right now. Unless they literally add 2star gathering next week (or within the next 5, I suppose), you're safe to put aside red scrips to gather and some to buy gear when you want. It's not one or the other.
And the item is worth what people will pay for it. Which means the materials that make it will need to conform to that to make the craft profitable. This occurs over time. Not in a day.
Last edited by Kabooa; 07-26-2015 at 05:52 AM.



If you re-read my post you'll see I mentioned the time required to farm the mats for the crafter hand-ins.
As I doubt a "casual" player is going to go and buy all the mats/pre-made mats off the MB (pretty expencive for a casual player).
So even the crafting side is a considerable time or gil investment for a "casual" player.
The crafts were introduced in 3.05, not 3.0, that 1% is already max lvl, the racing is over but now the high-end crafters are left twiedling our thumbs.
Last edited by scarebearz; 07-26-2015 at 06:05 AM.



Yeah I dont know about you, but personally im getting real tired seeing these kinds of posts pop up.
Maybe I should write a fool proof (is there truly such a thing?) explaination and just copy paste that every time...
Starting with the disclaimer: ''This is the 101 guide to red scrips and 2* crafting for those that did not do the research''
Last edited by Aeyis; 07-26-2015 at 05:06 AM.



And some of us are getting tired of seeing the extremely melodramatic and hyperbolic threads by others like your friend AnimaS who has been spamming hate threads across these forums on the subject. At least threads like this are more constructive and rational, we need more like this one and less like your friends popping up. Ones like this which actually debate the topic not solely rely on melodramatic propaganda.
The real reason in my opinion you hate threads like this is because it deflates your attempts at over-dramatization of the issues, a tactic used to try and make SE drastically alter the new systems when in reality SE are smart enough to not over-react like your friend AnimaS or others like yourself who are trying to his promote his actions. SE will make minor adjustments and slight balancing alterations until they are happy with the outcome like they always have done in the past and they will take their time to evaluate the situation instead of making knee jerk reactions to the hyperbole being spread around these forums by some.
Last edited by Snugglebutt; 07-26-2015 at 05:33 AM.
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