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Thread: Astro in savage

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  1. #10
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Grekumah View Post
    [...]Comments regarding how astrologians feel when healing throughout the various areas of content is very useful, so please continue to send us specific requests on each action's effect when battling through the different instances.
    When playing Astrologian it feels like it is very weak. Healing is much lower that WHM and even SCH. I have 4 abilities on my hotbar for managing cards, but card buffs are weak and unpredictable. Whilst I'm playing Shuffle roulette to get The Balance, the tank is going into critical HP and my co-healer has to work double hard to keep up - that's a lost DPS opportunity. Why card buffs aren't AoE by default? Once you do your math, you realise single target Bole 1/6 of a time (random chance) for 15 seconds is pointless and doesn't increase overall raid DPS, especially when burst is called for. Why can't we choose what buff to use every time? And don't give me that 'it's written in the stars' nonsense. I've played COR in FFXI, so I know card buffing, even with random aspect, can be done right. AND healing AND doing damage on top of that on the same job.

    When this Astrologian in random dungeon twiddles his thumbs wondering who to give this Ewer, my SCH is already dropping Shadow Flare->Bio->Bio II->Miasma II->BANE->Aero>Aero>Aero WHILST my Roused Selene covers the healing, drops 3% Speed on entire party and AoE Erases in an instant. Should I list WHM capabilities too?

    Oh, and Celestial Opposition, did I mention Cellestial Opposition? Well, I'm sure someone already has.

    Every time I see Astrologian in the party I think to myself "Damn, that's a wasted WHM party spot "
    (15)
    Last edited by Zirael_Foxfire; 07-25-2015 at 04:20 PM.