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Thread: Astro in savage

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  1. #1
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    IDK when your asked to switch, that doesn't exactly mean there is a issue. The person asking to switch could easily just be ignorant. Also all these posts about people stating things feel more face roll with WHM and/or SCH compared to AST. Could part of this largely be due to experience with the old jobs? I mean people have had a very long time to get really good with those jobs. But AST hasn't been out what a month? I'm sure a lot of people are still trying to figure out how everything works. I won't say there's nothing wrong with the job, clearly there are still balancing to look into. But considering the overall difficulty of the job, compared to the other healers, I'd wager there is a experience element to this huge gap in utility between the jobs. Has anyone even put together the absolute standard guide on how to play AST efficiently, post update? I would just hate for this job to get over tuned, just because a lot of people don't really know how to play the job to its 100% potential. Then a month down the road, it ends up being the best job of the three hands down, OP.
    (2)

  2. #2
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Drako View Post
    IDK when your asked to switch, that doesn't exactly mean there is a issue. The person asking to switch could easily just be ignorant. Also all these posts about people stating things feel more face roll with WHM and/or SCH compared to AST. Could part of this largely be due to experience with the old jobs? I mean people have had a very long time to get really good with those jobs. But AST hasn't been out what a month? I'm sure a lot of people are still trying to figure out how everything works. I won't say there's nothing wrong with the job, clearly there are still balancing to look into. But considering the overall difficulty of the job, compared to the other healers, I'd wager there is a experience element to this huge gap in utility between the jobs. Has anyone even put together the absolute standard guide on how to play AST efficiently, post update? I would just hate for this job to get over tuned, just because a lot of people don't really know how to play the job to its 100% potential. Then a month down the road, it ends up being the best job of the three hands down, OP.
    I agree that there might be some play-style problems, but overall a month is more than enough time to figure out the class. AST in terms of healing is the same old game as the other two (cure 1/2 clone, medica clone, etc.) The Cards are pretty easy to figure out and it is not like RNG can be controlled that much. Would like to know more what is weak about the class minus Noct sect. (would love to see if someone tired to heal in Noct sect). It is almost there, only slight pushes are needed (nothing to major and I am sure the Dev team knows this). I feel there is a stigma form many people about the new classes still as well, which also leads to many complainers and nay-sayers. The Dev team focused on making Dirnal Sect work and it can if you push it hard, this is fine for right now and Noct sect can be fixed more later, however, many people are just not seeing a dps increase with the cards and over a long fight 20-40 pot loss a spell is a big deal. Not sure what needs to be slightly pushed up to make them feel less weak. I mean you play DRK and many people are talking about it needing slight changes (and even DRKs have cleared AS1 2nd static to beat it used DRK). I think it is less player skill and more of the classes need some elbow grease to find that perfect spot with numbers which will take time and change form devs.
    (3)