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Thread: Astro in savage

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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Parawill View Post
    In all honesty Richard, as much as I would love to be healing on par with White Mage or Scholar (referring to that "stance" idea that you cant turn off), I really want them to focus on the aspect of Astrology, buffing and divination. Where White Mages bring raw power house heals, Scholars bring in Shields & heals (though weaker). Astrologians bring raw heals like White Mages, but do not have the potency of White Mages which gives room to add utility to their heals.
    I would prefer if they could pull this off as well, but I'm just not sure how that's going to happen.

    AST is a healer, and as such it needs to keep the group alive first and foremost, especially since ASTs are queuing for DF and cannot afford to be "half a healer" in those circumstances.

    The trouble is that, in order for AST to overcome its RNG and actually end fights faster as a utility healer, the card buffs would need to be strong enough that most people will cry OP.

    I just don't see any easy answer, unless they added the "risk vs. reward" switch...
    (1)

  2. #2
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    (everyone seems to show up when a dev talks in the forums)
    Lets keep the feedback centered on your experiences in AS and less so general AST complaints (there are many forums on ideas to change). For example what feels weak and strong about AST in AS and if cleared or close to clear what you used to get there. Questions and clear pics are also fun to add to the conversation.
    (0)

  3. #3
    Player
    Zilara's Avatar
    Join Date
    Nov 2011
    Posts
    29
    Character
    Zilara Marivel
    World
    Excalibur
    Main Class
    Archer Lv 60
    Richard, I think your idea of burning a card to work like Divine Seal is really insightful. Allowing you to make a choice between buffing or pure healing is good gameplay, and it could redeem some of the more unfortunate cards in encounters like A1 (Spire lol). It'd definitely go a long way to solving the throughput issue, and boosting a few heals could save MP in the long run.
    (3)

  4. #4
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    What if anytime we use draw our healing pot/barrier pot gets increased by 5% or some percentage for 15%. so we are need to draw b/c thats AST special niche.
    (1)

  5. #5
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    IDK when your asked to switch, that doesn't exactly mean there is a issue. The person asking to switch could easily just be ignorant. Also all these posts about people stating things feel more face roll with WHM and/or SCH compared to AST. Could part of this largely be due to experience with the old jobs? I mean people have had a very long time to get really good with those jobs. But AST hasn't been out what a month? I'm sure a lot of people are still trying to figure out how everything works. I won't say there's nothing wrong with the job, clearly there are still balancing to look into. But considering the overall difficulty of the job, compared to the other healers, I'd wager there is a experience element to this huge gap in utility between the jobs. Has anyone even put together the absolute standard guide on how to play AST efficiently, post update? I would just hate for this job to get over tuned, just because a lot of people don't really know how to play the job to its 100% potential. Then a month down the road, it ends up being the best job of the three hands down, OP.
    (2)

  6. #6
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Drako View Post
    IDK when your asked to switch, that doesn't exactly mean there is a issue. The person asking to switch could easily just be ignorant. Also all these posts about people stating things feel more face roll with WHM and/or SCH compared to AST. Could part of this largely be due to experience with the old jobs? I mean people have had a very long time to get really good with those jobs. But AST hasn't been out what a month? I'm sure a lot of people are still trying to figure out how everything works. I won't say there's nothing wrong with the job, clearly there are still balancing to look into. But considering the overall difficulty of the job, compared to the other healers, I'd wager there is a experience element to this huge gap in utility between the jobs. Has anyone even put together the absolute standard guide on how to play AST efficiently, post update? I would just hate for this job to get over tuned, just because a lot of people don't really know how to play the job to its 100% potential. Then a month down the road, it ends up being the best job of the three hands down, OP.
    I agree that there might be some play-style problems, but overall a month is more than enough time to figure out the class. AST in terms of healing is the same old game as the other two (cure 1/2 clone, medica clone, etc.) The Cards are pretty easy to figure out and it is not like RNG can be controlled that much. Would like to know more what is weak about the class minus Noct sect. (would love to see if someone tired to heal in Noct sect). It is almost there, only slight pushes are needed (nothing to major and I am sure the Dev team knows this). I feel there is a stigma form many people about the new classes still as well, which also leads to many complainers and nay-sayers. The Dev team focused on making Dirnal Sect work and it can if you push it hard, this is fine for right now and Noct sect can be fixed more later, however, many people are just not seeing a dps increase with the cards and over a long fight 20-40 pot loss a spell is a big deal. Not sure what needs to be slightly pushed up to make them feel less weak. I mean you play DRK and many people are talking about it needing slight changes (and even DRKs have cleared AS1 2nd static to beat it used DRK). I think it is less player skill and more of the classes need some elbow grease to find that perfect spot with numbers which will take time and change form devs.
    (3)

  7. #7
    Player
    Galdous's Avatar
    Join Date
    Nov 2014
    Posts
    231
    Character
    Galdous Tansarville
    World
    Balmung
    Main Class
    Bard Lv 60
    Thank you for taking interest in feedback. Honestly Astrologian is in a good place right now and already Astrologians are clearing Savage content just fine and I feel that alot of people will understand that this job is more on par with the other two healers as we gear and along with most of the card buffs stacking expotentially with every other buff in the game. It is not an easy job to play right and requires coordination with team mates to maximize card useage. Ive seen 300-500 dps boosts with timed Balance use with a dragoon about to start its burst so the job is in a very good place. It also has a very large player representation. Please do not let a few speak for the silent minority until you gather necessary data to back statements about how weak or strong Astrologian job is.
    (0)

  8. #8
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Galdous View Post
    Thank you for taking interest in feedback. Honestly Astrologian is in a good place right now and already Astrologians are clearing Savage content just fine and I feel that alot of people will understand that this job is more on par with the other two healers as we gear and along with most of the card buffs stacking expotentially with every other buff in the game. It is not an easy job to play right and requires coordination with team mates to maximize card useage. Ive seen 300-500 dps boosts with timed Balance use with a dragoon about to start its burst so the job is in a very good place. It also has a very large player representation. Please do not let a few speak for the silent minority until you gather necessary data to back statements about how weak or strong Astrologian job is.
    Yep it is almost there only major complaint I can hear is the Noct sect is still useless, but I think it is almost where it needs to be. Most people just feel it needs one more change to be a perfect choice for a static to run.
    (0)

  9. #9
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Galdous View Post
    Thank you for taking interest in feedback. Honestly Astrologian is in a good place right now and already Astrologians are clearing Savage content just fine and I feel that alot of people will understand that this job is more on par with the other two healers as we gear and along with most of the card buffs stacking expotentially with every other buff in the game. It is not an easy job to play right and requires coordination with team mates to maximize card useage.
    I don't know about everyone else in these threads, but I'm getting real sick and tired of people like this chiming in that the job is perfectly fine and needs nothing, when THEY DON'T EVEN HAVE THE JOB UNLOCKED.
    (12)

  10. #10
    Player
    Zilara's Avatar
    Join Date
    Nov 2011
    Posts
    29
    Character
    Zilara Marivel
    World
    Excalibur
    Main Class
    Archer Lv 60
    For those of you just joining wondering what's wrong with Astrologian, the current issues are poor MP recovery, low throughput on tanks/aoe due to lack of throughput cooldowns, and the generally unimpressive nature of card buffs. I agree that a lucky Balance card shoots damage into the stratosphere, but other people smarter than me have already mathed out that Selene's haste buff provides more dps over the course of a fight than an AST with perfect RNG.
    (7)

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