Quote Originally Posted by winsock View Post
We could go back and forth all day 'if only i had a skill i could access every other gcd that restores TP', 'if only i could block and parry', 'if only my stance change didnt have a cd', 'if only my stun didnt have a cd' etc. blah blah blah.

WARs and PLDs are balance differently. In the context of stances being off and on gcd, do you at least see the point here? i.e. the PLD gains on the stance change, the WAR gains after the stance change. Both the PLD and the WAR make gains in a similar amount of time because defiance is off gcd and shield stance is on gcd.
Ok, you're not making a point. "Things are they way they are" is not a point. This is a discussion as to why the changes to an off the GCD stance change for WAR and DRK would be bad or good for game balance.

Paladin is hindered in the current meta because they are currently the tank that has the hardest time dealing with MT responsibilities effectively. Yes they can keep hate and deal with tank busters.... but other classes do them better. This isn't game balance.

On the second point, WAR having to deal with their cost is situational. Paladin can't get around the cost of their stance. That is a major difference.

So, yes I suppose we can agree to disagree.