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  1. #11
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Laerad3993 View Post
    Quite frankly I prefer being called a pessimist, but whatever.

    What a nice dream though, it's worked so well for everyone against the CS, lol. I think I'll stick with reality until then.

    When the cash shop, along with mounts being gated to RAF, are completely removed, I'll believe it.
    All or nothing isn't a very feasible expectation.
    That's why I think alternative methods is a fair compromise.

    Quote Originally Posted by Laerad3993 View Post
    That just raises my question, again. If we speak out against it, will our voice matter? Do you really think Yoshi-P is in charge of these decisions? If he isn't, which he's not, in terms of what SE does financially, then why should or would those in charge care? If every 2nd or 3rd person to your 1 would be in favor of spending that money, what reason do any of them have to care what you think?
    I think that I've already lost if I don't at least stand up.

    Besides, it's not like we've never swayed their decisions before.
    Originally, dyes where going to have stat effects. The community put a stop to that real quick.
    Dyes have also removed 'realistic' the dulling effect they have on old 2.0 gear, so modern metallic armors don't lose their sheen when dyed.
    Hell, they even fixed a graphical issue with my hairstlyle even though I'm one of the few people to even use it.

    They do listen. They may not always compromise or follow through, but we don't know if we don't at least try.

    As for the rational approaches:
    - Constantly charging for high grade mounts with no alternative leads to uninvoled players. Those who look to reward based games would be encouraged to move on to cheaper MMO's as they have less reason to play here.
    - Giving players the opportunity to achieve a mount by other means encourages them to pursue it. The more they go after it, the more likely they are to break down and just buy it. The pursuit reinforces the want. The stronger the want, the more likely they'll spend the extra money.
    - In game goals enrich the wold and is strictly more content, which is far more effective in keeping subscriptions up more than weekly currency limits and cash shops.
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    Last edited by Gramul; 07-23-2015 at 06:22 PM.