Page 18 of 38 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast
Results 171 to 180 of 380
  1. #171
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Fendred View Post
    Well, most of the players aren't from other MMORPGs. We know how to max damage because we were trained into well oiled killing machines via addons giving us clear numerical data as well as a plethora of written guides. By applying our previous knowledge to FFXIV, beating things like Bismarck EX is entirely feasible. Even after telling them what to do, they still need to fine tune their damage output somehow, which in this game is trial-and-error/sink-or-swim.
    That's a fair point.
    (0)

  2. #172
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    I'd say there aren't enough raids to progress through, game doesn't have a real progression, just dailies and one raid.
    (6)

  3. #173
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Mwynn View Post
    Given the fact we have to grind "3 WEEKS!" just for a Weapon... oh boy.

    The same goes for a Gear Piece, it'll take 2 Weeks. This is going to take longer then 3 Months just to fully equip a Job.... and yes, this is a Timekiller again.
    Actually, it takes 11 weeks.


    Quote Originally Posted by Ayanno View Post
    I don't have a problem with the grind; this is an MMO and I did play XI for a decade. I don't mind grinds. My problem is the cost. It makes no sense to require double the tomes to upgrade that chest piece that has now been outdated THREE TIMES. That's my point, and my issue with it, not MMO grind.

    Also, to the poster that said it wasn't logical but that's the way it is....so? Just because something was done, doesn't mean it's right, nor does it mean we, as paying customers shouldn't speak up. You go to a restaurant and order something, they get it wrong. You just accept it or do you say something? No, you say something. Same thing.
    I'm guessing you weren't around for much of 2.0? This is the exact same progression as last equipment: Darklight >> LotA (Crystal tower) >> Myth >> Coil

    Here it's: Law >> Alex >> Esoterics >> A.Savage

    Except they allow an upgrade path for Law for A) slightly better stats, and B) dyeing.

    And no, you're wrong. It makes perfect sense to charge a lot of Law for the upgrades. Their intended upgrade was hunt seals, but some people *****ed and moaned for whatever reason (I call it laziness and/or ignorance). So they acquiesced to the the whiners and gave them a way to upgrade without seals... but since it's not what they intended, they made it cost a lot. That's completely reasonable.

    As for your analogy, it's invalid. In a restaurant, your order is objective, not subjective. If you order a hamburger, you're ordering a hamburger. The situation with Law upgrades is not objective. There is no "wrong order"... you just don't like the method they chose. That's subjective. Despite your personal feelings, you get what you want (your hamburger, I mean Law upgrades), regardless of how it's accomplished.
    (0)
    Last edited by Kaedan94; 07-22-2015 at 09:07 AM.

  4. #174
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jetstream_Fox View Post
    Wouldn't be a bad thing if like I said it wasn't too restricted. If you go with esoteric gear you're forced into doing Savage Alex to upgrade it to be on terms with upgraded Alex gear. Which in turn has to be acquired through another weekly restriction. There is no fun in having to wait a week just to do this.
    I'm trying to level crafting and gathering skills.

    Being obligated to farm the ever loving fark out of esoterics tomes *just* to fully kit out in the first day of the week is stupid.

    Cap's fine.
    (0)

  5. #175
    Player
    0811's Avatar
    Join Date
    May 2015
    Location
    The Rice Fields (Realm 0)
    Posts
    31
    Character
    Eberhild Langdale
    World
    Tonberry
    Main Class
    Monk Lv 90
    But the system has always been like this. o.o
    (0)

  6. #176
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by 0811 View Post
    But the system has always been like this. o.o
    That's the problem, there's no real variety
    [Totally not singling you out with the rest of this post~ This one's for the general masses!]

    Grind tomes for gear, only to have it (the gear and tomes) become obsolete, and replaced with more gear and tomes.
    Same tome caps, same well....everything.
    It's easy but it's fast becoming flavorless, and now since gear is job specific, inventory is going to hurt a lot.

    2.0's been around for what now, 2 years almost? I think 2 years and a new expansion is enough time to try and figure out a new system or at least add a little variety. (and by variety, I mean something actually viable... we could spam runs of ex primals, but that's not entirely efficient)

    Have a wonderful day guys >o<!
    (1)

  7. #177
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    I'm gonna put this out since I feel its worth saying something about this.

    /rant on!

    I've found that since they released 3.0 last month everything seems to be overtly grindy to an excessive degree. I pretty much have had an FFXIV account since the 1.0 beta days but never played the 1.0 version beyond a few levels because the game felt so directionless at the time and while I had access to the game at 2.0 launch I really didnt get started until 2.2 rolled out. I've levelled every class up to 50 before 3.0 and while it was hard work it felt rewarding and achievable at the same time. With 3.0 this game has gone into overgrind and feels boring and stale.

    The new dungeons to say the least very unrewarding. Its basically grind mobs that are slow to die cos they got tons of HP and come out with a very underwhelming amount of exp. You get about 1/4 of a level at 51 but by 57 your lucky to get even 1/8th and this is with rested exp. This makes levelling alts tedious at best and mind numblingly boring at worst because you feel like your barely progressing.

    With the law tomestones you get a basic set easily enough and its not too hard either so with the esoteric's I was hoping it wouldn't be as bad as with the poetics pre 3.0 but now its out we have a system thats not only as bad as the old system but in a way is worse because unlike the poetic's gear where you could at least gear 2/3 jobs at once that shared the armor the new esoteric's gear is job specific so you can only gear 1 job at at time at an extremely slow rate. This is just pointless you basically put the same amount of work in as before and get less than half the reward back, the costs on all this esoteric gear should be at least 50% less than what it is right now since you can only use these pieces on one job. The one thing that keeps this game fresh is by being able to play an alternate job and gear it up but sadly you feel like your being punished for alt jobs and forced to basically pick one with this gear setup. This is gear thats gonna be outdated in probably 6 months anyways so whats the point of this?

    Realistically I dont mind putting in the work for this stuff if its rewarded at the end of it but this really is starting to feel stale and boring. It would be better to have brought a different system than this tired old one.

    1) You should be able to unlock an armor piece CATEGORY each week with the esoterics like body/head/legs/feet and be able to use law to buy extra parts after (ie you buy the PLD body for say 450 esoterics and once you do you can buy any other feet like the DRK/WAR body for 1800 law tomes afterwards but cant get legs until you unlock that category afterwards)/

    2) The costs of these parts should be halved outright. 2.2~2.5 you could buy the i100/110 and i120/130 gear that could be used on average on 2 jobs. You could alt gear a 2nd job (or even a 3rd) at the same time till now. If your gonna have job specific armor thats fine but it shouldnt cost the same amount for half the payoff its just unrewarding.

    I dont hate this game its got some very good points that I do enjoy but I was hoping that with the expansion we'd see some new ways of getting gear but its not only the same tired stuff coming out again but its less rewarding and mind numbingly boring and unrewarding to the point that I feel like playing FFXI more than this. You feel like your wasting too much time on this atm and I feel like I have to push myself to even bother playing here where as I feel in FFXI that the work I put in pays off right now. The whole balance just feels wrong.

    /rant off.

    Now back to FFXI for a while till the tediousness leaves FFXIV D:
    (3)

  8. #178
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    I mean... I get why they do it, but 3 months to fully gear up in esoterics is a little bit much imo. And while I'm a huge fan of job-specific gear (give us more please!) locking it behind a 3 month capped grind is technically worse than poetics because you can't even gear a role.

    It stinks that it's basically impossible to gear more than 1 job at a time when one of the big selling points of the game is "you can do it all on one character."
    (1)

  9. #179
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    People have already found out alex savage mechanically isn't that hard it does require high dps and gear checks. This different gear sets give you something to work toward. You aren't suppose to just go jump right into savage with 180 gear you should gear up to 190. Only the best players can beat it in 190 gear cause they push out as much dps as they can. Everyone else will most likely beat it when most of their members are 190 or 200.
    (1)

  10. #180
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Raiya View Post
    snippu
    tl;dr

    I KID! D: (I hate it when folks do that!)

    I read the entire thing and I agree with most of the stuff you're saying, and also with what ckc22 is saying.

    I like to play all my jobs, I love to be versatile but honestly I feel like I'm being punished for playing this way now. I don't like using undergeared classes for progression content, but now I don't feel like I have much of a choice. What if my little FC are short a tank one night? D: I could switch out from my healer and go PLD, but then I'd be slightly squishier because for the next 3 months I'm pidgeonholed into collecting gear for one class, I can't even share that whm gear I'm working toward with my AST or SCH

    I really do feel like 3.0 is turning into a flavorless grind... I don't mind work, I don't mind grinding, but I find this dull, repetitive, and utterly flavorless. It was great when 2.0 came out and it was a new concept to us all "Oooh tomes~!" But now we've had 2 years of tomes, and weekly lockouts. I'd like something a little different ._.
    (6)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

Page 18 of 38 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast

Tags for this Thread