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Thread: Boring Endgame

  1. #151
    Player
    Croisciento's Avatar
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    Jan 2014
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    66
    Character
    Croi Sciento
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    I was hoping for diversity for 3.0 to be honest. The expansion aside flying is the same thing we were given throught the major patches over the years. 2 primals and a 8 man raid. Then in the next major update we'll get a casual 24 man raid which will have a weekly lockout and more casual things. Then in the next major update a new 8 man raid. One of the only thing that changed is that there's a story mode for the 8 man raid. Don't get me wrong I'm not saying they're not releasing new content, I'm just saying they're not taking any risk. It worked for them and now they keep doing it over and over.

    I was hoping for another "hardcore" raid, or maybe a 16 man raid idk... It's not that it's not funny but the cycle is always the same and I'd like to get some endgame content that's totally new.

    Also they said they would do some big changes on PVP but yet they release another freaking GC company mode thingy, what the hell... I'm kind of disapointed with the expansion, as I said I expected something totally new.
    (11)

  2. #152
    Player
    Colt47's Avatar
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    Uldah
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    Kan Himaa
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    Balmung
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    Gladiator Lv 100
    Quote Originally Posted by Zabuza View Post
    Try beating CoP in FFXI pre-nerf and then tell me that. That was STORY content btw. Can you imagine the outrage on these forums if the story was that difficult in THIS game? Imagine if The Chrysalis Trial was as difficult as the Proto-Ultima fight in CoP pre nerf. Imagine if Steps of Faith was as difficult as pre-nerf Snoll. The difficulty of CoP's fights made pre-nerf Steps of Faith look like a joke in comparison. Fight Absolute Virtue or Pandemonium Warden with a raid group and tell me that.
    That was the point, though. Not everyone was capable of beating COP pre-nerf, so they moved on to do other things, like crafting, leveling jobs, and just having a good time. The content of CoP was originally level capped at levels that were not at end game status, so it was possible to keep advancing in some way without having to necessarily go through CoP. Right now all the hard content is at end game, so we are forced to complete it to advance our characters. That is why FFXI was more casual even though it had harder content.
    (2)

  3. #153
    Player
    Goodberry's Avatar
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    Sep 2013
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    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Does FF14 even have a real "endgame"? They are adding content of any kind with every patch, main story goes on, side stories are added and dailies are added, dungeons are added etc.
    I don't know what more the developers could do!
    Of course no developer can possibly keep up with a 24x7 player, but for a "casual" like me there has always been an OVERWHELMING wealth of things to do in this game.

    In Heavensward, I am still level 54 and enjoying every minute of it. And oh the music in Churning Mists, when the drums start...
    (3)
    Last edited by Goodberry; 07-20-2015 at 09:15 AM.

  4. #154
    Player
    Goodberry's Avatar
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    Goodberry Moonshine
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    Mateus
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    Quote Originally Posted by Zabuza View Post
    Perhaps, but here's the thing...
    <snip>
    ...I don't think this is possible to implement in FFXIV at this point, but that's my idea for innovation in the MMORPG genre as a whole. To give players some power to create for themselves.
    Excellent post!
    (1)

  5. #155
    Player
    NeaturalBomber's Avatar
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    Character
    Tyche's Arrow
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    Kujata
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    Warrior Lv 65
    Let this thread die
    (0)

  6. #156
    Player
    Zabuza's Avatar
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    Feb 2013
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    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by NeaturalBomber View Post
    Let this thread die
    You are keeping it alive by posting.

    Quote Originally Posted by Colt47 View Post
    That was the point, though. Not everyone was capable of beating COP pre-nerf, so they moved on to do other things, like crafting, leveling jobs, and just having a good time. The content of CoP was originally level capped at levels that were not at end game status, so it was possible to keep advancing in some way without having to necessarily go through CoP. Right now all the hard content is at end game, so we are forced to complete it to advance our characters. That is why FFXI was more casual even though it had harder content.
    I really don't see where you're going with this. You couldn't even DO any of the CoP endgame if you didn't complete the story. The endgame area, Al'taieu, was locked behind the difficult story missions. What is stopping people from crafting, leveling jobs, or having a good time in this game? Why do they need to rush rush rush at endgame again? It's entirely possible to advance your character in FFXIV as well without doing the endgame. You can still craft, level jobs, and have a good time without throwing your body at endgame... I don't get the difference.

    Not all of CoP missions were capped, only the first half, and you absolutely had to at least get past level 60 to get into Al'taieu if I recall to beat Proto-Ultima. I think there was another fight after that was 70+ that also had to be completed before you could access the endgame area.

    Quote Originally Posted by Goodberry View Post
    Excellent post!
    Thanks Not sure why MMOs haven't tried what I outlined. I've seen it in other games like First Person Shooters for example. Even way back in Quake III so many years ago, there was a wealth of player vs player maps, some of which I believe were user created. I believe if user created content is implemented and advertised well, it could be the next big thing. Am still waiting to see such a thing. The big thing is it adds content without wasting dev resources...I'm sure some users would create bad or undesirable content, but some players would be able to create truly great content within such a game...if only given that chance. Bad content would simply be avoided by the players.
    (0)
    Last edited by Zabuza; 07-20-2015 at 10:27 AM.

  7. #157
    Player
    Colt47's Avatar
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    Uldah
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    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Goodberry View Post
    Does FF14 even have a real "endgame"? They are adding content of any kind with every patch, main story goes on, side stories are added and dailies are added, dungeons are added etc.
    I don't know what more the developers could do!
    Of course no developer can possibly keep up with a 24x7 player, but for a "casual" like me there has always been an OVERWHELMING wealth of things to do in this game.

    In Heavensward, I am still level 54 and enjoying every minute of it. And oh the music in Churning Mists, when the drums start...
    It will, as the majority of story advancement is going to be taking place at max level. The side stories aren't given the same amount of attention and they usually end up at end game as well even if they started somewhere lower on the level charts.
    (0)

  8. #158
    Player
    Darkshade's Avatar
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    Mar 2011
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    Bastok Markets
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    358
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 90
    I was expecting tons of system revisions and overhauls in 3.0, but NOPE
    Have more FATEs, have Hunts, have a weekly lockout here and there, also here are some boring forgettable hallways "Dungeons" for you to grind your weekly esoterics for likely more loreless gear that will be outdated if not at release within 3-6 months after :3

    I surmise that "experimentation" is one of the last thing on SE's minds after the disaster 1.0 was, so we'll continue to get this hybrid Final Fantasy WoW like until you're sick of it.

    It's a shame because the dev team seem to have a lot of passion, but I feel like resources and priorities are misplaced.
    (11)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  9. #159
    Player
    T2teddy's Avatar
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    Aug 2013
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    BC Canada
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    481
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    Fionn Iolair
    World
    Sargatanas
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    Black Mage Lv 60
    Quote Originally Posted by Dyvid View Post
    Oh sorry, let me go through 1000+ post I created over the years for your benefit. You want to see my idea then dig through my history.

    Since you asked nicely, people have been wanting Hamlet defense back and Ishgard setting is perfect for it with dragons raiding settlements. Rare treasure maps that drop from dungeons that require a full alliance to win. Open world primal with FC primal summoning.
    Another game I play, Rift by Trion, has those types of events several times per day in every zone and its amazing! If you're not careful the enemies can take over entire zones and even the main cities! I would love to see that sort of thing here!

    Quote Originally Posted by Zabuza View Post
    What is stopping people from crafting, leveling jobs, or having a good time in this game? Why do they need to rush rush rush at endgame again? It's entirely possible to advance your character in FFXIV as well without doing the endgame. You can still craft, level jobs, and have a good time without throwing your body at endgame... I don't get the difference.
    Let us not forget what recently happened to all the DoL/DoH players when HW release was announced! They HAD to complete the entire story pre 3.0 on either a Dow or DoM job or they could not get into Ishgard. All hell broke loose about that and actually I'm glad SE did not back down on the requirements to play HW.
    (0)
    Last edited by T2teddy; 07-20-2015 at 12:21 PM.

  10. 07-20-2015 12:17 PM
    Reason
    Forgot I can just edit prev post :P

  11. #160
    Player
    Colt47's Avatar
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    Uldah
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    Kan Himaa
    World
    Balmung
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    Gladiator Lv 100
    Quote Originally Posted by Darkshade View Post
    I was expecting tons of system revisions and overhauls in 3.0, but NOPE
    Have more FATEs, have Hunts, have a weekly lockout here and there, also here are some boring forgettable hallways "Dungeons" for you to grind your weekly esoterics for likely more loreless gear that will be outdated if not at release within 3-6 months after :3

    I surmise that "experimentation" is one of the last thing on SE's minds after the disaster 1.0 was, so we'll continue to get this hybrid Final Fantasy WoW like until you're sick of it.

    It's a shame because the dev team seem to have a lot of passion, but I feel like resources and priorities are misplaced.
    I think a lot of us had different ideas on what was supposed to happen with Heavensward and new content, but I agree, Final Fantasy WoW was not what people had in mind.

    Also, it's one of the few times the live letter has not really thrown water to douse the fires so to speak.
    (0)

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