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Thread: Boring Endgame

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  1. #1
    Player
    Xairos's Avatar
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    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    We all have to remember that SE is collectively healing from the wound that was 1.0. They are collectively playing it safe because they have to. We dont know how much money they lost in developing 1.0 or how long they are away from getting back in good graces. Remember: Companies dont innovate when they have a lot to lose. With this in mind, im not suprised with 3.0 being similar to 2.0. 2.0 is making them money. I can expect a huge change around 4.0 if they remain profitable.

    My one concern is if they dont have a deep enough foundation with which to experiment.
    (0)

  2. #2
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I love your chest idea. Anything to give these zones more of a purpose to be in and explore!
    (1)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the chest idea is nice, but i feel it's far to be enough... i still feel we are disconnected of the story when the msq is done.
    an example of stuff i want to see it's by example it's how crafter can help to build ydillshire, like every day player have to bring back component that will help to rebuild a part. i did feel sad that we had no impact on the change of the revenant tolls.
    (1)

  4. #4
    Player
    yacsap's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    45
    Character
    Big Little
    World
    Sargatanas
    Main Class
    Scholar Lv 60
    I don't think so, Before the Fall (2.5) Ending was perfect, and makes me curious about the game's story.

    Even HW (3.0)'s story still also ongoing.
    (0)

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  5. #5
    Player
    Bodicca's Avatar
    Join Date
    Apr 2015
    Posts
    36
    Character
    Plum O'malley
    World
    Malboro
    Main Class
    Conjurer Lv 60
    I just wish there was good PvP.
    (0)

  6. #6
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Did you know that you don't have to play the game if you don't like it?
    (3)

  7. #7
    Player
    DukeBurden's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Duke Burden
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Adventica6 View Post
    Did you know that you don't have to play the game if you don't like it?
    Excellent reply. I love the amount of contribution this adds to the discussion. Like I said in my post below, I LOVE Final Fantasy. I own every single one and love each one for what they are. I LOVE FFXIV also. It's fun, it's beautiful, it's intriguing, but as a player of not just MMOs, but Final Fantasy, it's frustrating when the game you love doesn't change it's formula. 3.0 was their chance to be innovative and the only thing they did was add flying then after the awe of that wears off, it's like you're playing ARR again, waiting for Tuesday.
    (4)

  8. #8
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I honestly do agree with the OP: I've bought the expansion about 2 weeks after its release and I was pretty excited to play all the way up to 60, going through the story (which I loosely followed...and I do mean loosely) and trying to do the currents while questing: I definitely take my time when it comes to expansions and even now I still take my time by wanting to replace my armor in full 170 before doing the primals and Alex normal.

    Still, the game does feel like 2.0...like exactly the same and while I accepted the limitations back in 2.0, I really can't forgive this issue in an expansion. It doesn't feel like it expands properly, at least not right now.
    Yes the game has decent amount of content but people should be reminded that not all of the available content is liked by everyone: I never liked the crafting in this game (even though I leveled them up to 50 eventually): is it my fault for disliking one aspect of the game? Of course not because there are others that usually should be equally lengthy.

    There are those who enjoy triple triad, and those who enjoy chocobo racing..and neither of those I enjoy too, but I like treasure hunting and questing as well as exploring thanks to the flying mounts and hopefully we'll get the dailies which I used to enjoy (except the Sylphs...dear lord...the anger).

    I do know we're getting more content in the next patches but I just can't thinking that it will be essentially ARR all over again with barely any true differences. I just hope I'm wrong.
    (5)

  9. #9
    Player
    Writer's Avatar
    Join Date
    Apr 2015
    Posts
    57
    Character
    Zansei Kaujin
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Um, to counter this, what you like others don't. The game gave more for everyone. What do you expect? Seriously, it's obvious that SE considers the X.0 the levelling experience with X.X the endgame experience with X.0 having some end game stuff.

    I mean come on, they added everything in the expansion while still doing patches. Calm down and take a breather. Go hang out with your friends in game or something for a while.
    (0)

  10. #10
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Well, i'm not interested in raiding and all extreme and all the hardcore stuff, but I do want to level my combat classes. Currently, levelling PLD to 60 and AST to 50.

    Having said that, endgame is more of collecting tomes and getting gears. That's why I find grinding stuff like the Zodiac quest line an attraction for me to log in and do something in the game. While this doesn't sound like fun to a lot of people, it's what gets me inside the game.

    Regarding to OP's comment about endgame being boring, almost exactly like to ARR, I think that's another perspective of the endgame. Some people love challenges and do something hard to achieve a sense of accomplishment. For that, I suggest SE should make a weekly event, some sort of weekly raid if you would have it, each week (or month, can be discussed) to attract OP's kind of people into the game with a fresh challenge. As it stands, the game gives a lot to the casual and mid-casual scene but not much to the hardcore people like OP.

    The issue this thread raises, is the amount of "one-time" hard challenges, including all primal extremes, raids and whathaveyou. Once you've done it, you don't feel like doing it again any time soon or later. You need something new, a fresh challenge. I think a weekly hard event can bring up such thing to the table. But I think a lot of people would have better suggestions than I do.
    (3)

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