Since less than 1% of the EU/NA player base cleared the end game raid before any neff I dont see why they should try harder to make more diffcult content rather than more hunt/gold souce/chocobo/marriage/airship/etc...
Since less than 1% of the EU/NA player base cleared the end game raid before any neff I dont see why they should try harder to make more diffcult content rather than more hunt/gold souce/chocobo/marriage/airship/etc...
Thavnarian bustier set is the endgame.

Thus it has ever been with any MMO with end game raiding. I started with vanilla WOW and remember the 40 man raids. Still, once it was beat, you still did the weekly grind for gear, seeing the same thing over and over again. This continued through BC and Wrath. It was sometimes more difficult to get 40 or 25 or 10 people together than it was to finish the fights. I quit the game when Cataclysm launched. There was too much homogenization of skills for my taste. Updates or expansions had huge time gaps between releases, so no constant stream of new content.
The main differences in design were rooms and rooms of trash mobs which could wipe the group if not pulled properly. There was also a lot of crowd control usage not found in FFXIV. And then there was the constant preparations for raid nights, a huge time sink, but necessary.
Since you could not do everything on one character, I had multiple characters leveled for crafting food, pots, gems, enchantments, etc. This whole process took a lot of time and effort. Get a new piece of gear and start the process all over again. I am not sure that the modern MMO player would have the patience for this. Hell, people get ticked off when big enough groups aren't pulled to "get it over with".
I think Wildstar tried to up the ante for end game raiding by using some long, difficult attunement process and pretty difficult raid dungeons. I don't think it fared so well. Point is, you never beat an MMO, unlike an RPG. It continues with moments of drought in between updates, where you tread water, find odd jobs to do or quit for a while. I don't foresee any huge changes to end game design, I believe those days are long gone.
Last edited by Kaaylryn; 07-19-2015 at 09:22 PM.
I have no prayer for that...
If anything I would have liked more glamours than content. As it is I still have a shit ton of crafter and gatherer jobs to level which is going to probably take a month. Not to mention Savage is coming out so there goes 3hours of my time on static runs. And then I also have a bunch of other jobs to level and get gear for. Maybe also get enough gil to buy a house and get into farming. And then I gotta get my relic weapon glamour for a few jobs that I like. Ugh so many things to do....

What would you prefer to see different?
I was hoping for diversity for 3.0 to be honest. The expansion aside flying is the same thing we were given throught the major patches over the years. 2 primals and a 8 man raid. Then in the next major update we'll get a casual 24 man raid which will have a weekly lockout and more casual things. Then in the next major update a new 8 man raid. One of the only thing that changed is that there's a story mode for the 8 man raid. Don't get me wrong I'm not saying they're not releasing new content, I'm just saying they're not taking any risk. It worked for them and now they keep doing it over and over.
I was hoping for another "hardcore" raid, or maybe a 16 man raid idk... It's not that it's not funny but the cycle is always the same and I'd like to get some endgame content that's totally new.
Also they said they would do some big changes on PVP but yet they release another freaking GC company mode thingy, what the hell... I'm kind of disapointed with the expansion, as I said I expected something totally new.

I was expecting tons of system revisions and overhauls in 3.0, but NOPE
Have more FATEs, have Hunts, have a weekly lockout here and there, also here are some boring forgettable hallways "Dungeons" for you to grind your weekly esoterics for likely more loreless gear that will be outdated if not at release within 3-6 months after :3
I surmise that "experimentation" is one of the last thing on SE's minds after the disaster 1.0 was, so we'll continue to get this hybrid Final Fantasy WoW like until you're sick of it.
It's a shame because the dev team seem to have a lot of passion, but I feel like resources and priorities are misplaced.
XI - Darkshade - ShivaXIV - Shade Highwind - Figaro


I think a lot of us had different ideas on what was supposed to happen with Heavensward and new content, but I agree, Final Fantasy WoW was not what people had in mind.I was expecting tons of system revisions and overhauls in 3.0, but NOPE
Have more FATEs, have Hunts, have a weekly lockout here and there, also here are some boring forgettable hallways "Dungeons" for you to grind your weekly esoterics for likely more loreless gear that will be outdated if not at release within 3-6 months after :3
I surmise that "experimentation" is one of the last thing on SE's minds after the disaster 1.0 was, so we'll continue to get this hybrid Final Fantasy WoW like until you're sick of it.
It's a shame because the dev team seem to have a lot of passion, but I feel like resources and priorities are misplaced.
Also, it's one of the few times the live letter has not really thrown water to douse the fires so to speak.

Except WoW actually handled content well once upon a time. You know rather than making interesting game play changes lets focus more on getting pet glamours because SMNs pets look ugly.I think a lot of us had different ideas on what was supposed to happen with Heavensward and new content, but I agree, Final Fantasy WoW was not what people had in mind.
Also, it's one of the few times the live letter has not really thrown water to douse the fires so to speak.
What's this? Did i miss something? Are we comparing this to WoW now?
Well let me tell you, this game will not sink so low to WoW's current level until they introduce another major patch that is dedicated to selfies and twitter.
They couldn't even give the patch an official name.
Last edited by Averax; 07-20-2015 at 01:04 PM.
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