A game does not thrive by focusing on the select few hardcore players over the regular run of the mill players. Wildstar learned this the hard way, and WoW is getting its own lesson on the subject.
A game does not thrive by focusing on the select few hardcore players over the regular run of the mill players. Wildstar learned this the hard way, and WoW is getting its own lesson on the subject.
That's horseshit. WoW only started losing subs as it started making raids more accessible with LFR and simplifying it's talent system. And while I haven't played Wildstar, the endgame has been one of the only praises the game has gotten, it's everything besides it that it's getting critique for, for example the boring leveling and class balance.




Wildstar endgame has had more than its fair share of negative critique, especially the ridiculous attunement.That's horseshit. WoW only started losing subs as it started making raids more accessible with LFR and simplifying it's talent system. And while I haven't played Wildstar, the endgame has been one of the only praises the game has gotten, it's everything besides it that it's getting critique for, for example the boring leveling and class balance.


WoW started losing subs during cataclysm and the decline was already happening before LFR deathwing. Their terrible story and class balance were likely more to blame than LFR.That's horseshit. WoW only started losing subs as it started making raids more accessible with LFR and simplifying it's talent system. And while I haven't played Wildstar, the endgame has been one of the only praises the game has gotten, it's everything besides it that it's getting critique for, for example the boring leveling and class balance.
Insanity is a gradual process, don't rush it - Ford Prefect
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